We are presenting the first-hand account of the event from Rahul Sehgal, Backstage Pass senior faculty and Founder & Creative Director of Roach Interactive. Some impressions from Rahul:
What is the significance of this conference?
“India has 2 major annual events for gaming, NASSCOM’s Game Development Conference (GDC) caters to all forms of gaming whereas Pocket Gamer Connects focuses on mobile games.”
Who attended the event?
“Game designers, game developers, students, bloggers, indie development companies, the Press, and just about anyone who has something to do with mobile games. Many speakers from abroad. The whole ecosystem was present. “
What was your talk about subjective design?
I discussed how to engage casual through core players through appropriate game design.
How do such conferences benefit the attendees?
“The opportunity to learn, connect, and showcase is enormous. For example, you can set up a table for an insignificant fee and showcase your game under development. The feedback you get is priceless. If you are an indie developer, you can find resources. If you are a studio, you can meet publishers. You can meet business developers who can market the game. Not to mention, such events organize competitions. These competitions kick off typically months ahead of the event. Isn’t that a great platform to showcase talent?”
Your advice for students of gaming?
All students should attend such events. The entry fee for students is subsidised. You get to experience the whole universe of mobile gaming. That can be a transforming experience. Also, the networking, the exposure, meeting the old and new friends, and the very vibes…all of them count immensely.