No Play to All Play – How Rahul Sehgal Came Home to Games

I met Rahul a few months ago in the offices of Backstage Pass. He looked almost lanky, a sharp voice and clear perception gleaning through his eyes and a casual authority over what he does seemed to make a large part of Rahul. I recognized him as Rahul, even before he said “Hello.”

mentor-rahul-sehgal

Game Design Mentor – Rahul Sehgal

Rahul Sehgal is the founder of Roach Interactive and a senior faculty at Backstage Pass. We are bringing you Rahul’s journey and his impressions about work and games:

Childhood

“My dad was a fighter pilot in the Indian Air Force. So I had to spend my childhood in some of the remote corners of India. However, I would get to play with lots of kids when I visited my extended family in Delhi and Shimla.Now and then I would get to play video games and PC games, but I never was an avid gamer.”

Enter Games

“Later I joined the merchant navy. I was there for about 18 years. I retired from merchant navy and was pondering over my next phase of life. I strongly felt, ‘This time it should not be just work. It should be a lot more than that.’ One path was to make games. Somehow my heart and my mind kept going back to making games.  And I started looking into the idea. The more I understood, the more convinced I was. Finally, I reached the point where I felt ‘This is it.’”

VFS and Later

“The next logical step was to enrol in a school. I went to Vancouver Film School, Canada to join the Game Design program. It was a very demanding course and taught me a lot, I mean, a lot. Without school, I would have taken about 4 years to learn all that I learnt. It was an awesome experience.”

“After graduating from VFS, I worked as an intern in QA at Piranha Games in Vancouver. Then I moved to Gameloft, India. While Piranha gave me the taste of the trenches of a startup, Gameloft gave me the exposure to game designing in an MNC. Finally, in 2011, I moved out and launched Roach Interactive. Currently, we are preparing for the launch of ‘Birds of Light’ for the mobile and PC platforms.”

Returning to India

“Soon after launching my company, Backstage Pass offered me the teaching position. It was a great thing to happen to me. Since then there is no looking back.  I develop, I learn, and I teach.”

Want to Work?

“Let me talk about what you would need the most to land a job in this field. Participate in game development as soon as you can. The game you helped develop should be available on Google Play, and App Store or for PCs. When your name shows up in the credits section, it means that you were part of the whole game development cycle. It talks a lot about you. The second most important factor is to have a well-curated LinkedIn profile.”

“What are the benefits of working in this field? It is getting interesting day by day. We are going to be a very highly paid industry with a wide variety of roles, not just a game developer or an artist. Also, this is a field wherein you don’t have to wear formals to work and say the right things. You can wear shorts to work and say what you think is right. Many opportunities for freelancing exist, and online collaboration with indie development companies abroad is a reality. And you can associate with them to earn both money and experience.”

Or Want to Turn an Entrepreneur?

“Before you become an entrepreneur, you should build an alternative source of income. Expect to fail in releasing the first couple of games. You need a lot of modesty and perseverance to stay on this path. And finding a good team is another factor that makes for a successful game.”

“And the benefits are well worth the effort and risks. Gaming is a field where even high school student can earn a couple of lakhs a month. Education facilitates but is not required. All you need is training in developing quality games, the ability to collaborate and build a team, and understand how to market games.”

Rahul Sehgal

Pocket Gamer Connects 2016

PG Connects, an annual event organized by Steel Media Ltd., was held in Bangalore between 21 – 22 April.

We are presenting the first-hand account of the event from Rahul Sehgal, Backstage Pass senior faculty and Founder & Creative Director of Roach Interactive. Some impressions from Rahul:

What is the significance of this conference?

“India has 2 major annual events for gaming, NASSCOM’s Game Development Conference (GDC) caters to all forms of gaming whereas Pocket Gamer Connects focuses on mobile games.”

Who attended the event?

“Game designers, game developers, students, bloggers, indie development companies, the Press, and just about anyone who has something to do with mobile games. Many speakers from abroad. The whole ecosystem was present. “

What was your talk about subjective design?

I discussed how to engage casual through core players through appropriate game design.

How do such conferences benefit the attendees?

“The opportunity to learn, connect, and showcase is enormous. For example, you can set up a table for an insignificant fee and showcase your game under development. The feedback you get is priceless. If you are an indie developer, you can find resources. If you are a studio, you can meet publishers. You can meet business developers who can market the game. Not to mention, such events organize competitions. These competitions kick off typically months ahead of the event. Isn’t that a great platform to showcase talent?”

Your advice for students of gaming?

All students should attend such events. Entry fee for students is subsidised. You get to experience the whole universe of mobile gaming. That can be a transforming experience. Also, the networking, the exposure, meeting the old and new friends, and the very vibes…all of them count immensely.