US polls bring rich dividends to city game developers

US polls bring rich dividends to city game developers

The ‘Avion Flight Simulator’ downloaded more than 7.5 million times

When people across the globe were backing either Hillary Clinton or Donald Trump late last year, two game developers from the city bet their luck on the U.S. presidential elections.

Finally when the elections were declared, Asar Dhandala and Satish Chandra were richer by a few lakhs. The duo behind the mobile game, ‘Avion Flight Simulator’ introduced an update during the elections which doubled their revenues.

“We wanted to take advantage of the elections and introduced Air Force One flight, the official carrier of the U.S. President to the existing fleet,” said Mr. Dhandala.

“Users had to purchase the flight for $ 3 if they wanted to fly it using simulator. A lot of people paid for the additional feature and our revenues doubled during the U.S. elections,” he added.

The game has been downloaded more than 7.5 million times on Android, IOS and Windows operating systems since its launch in mid-2015. The game also helped the team generate revenues of around Rs. 50 lakh.

The game is a big hit in other countries than in India.

According to the developers, the game has the maximum downloads from USA, Russia, Brazil and Germany followed by India in the fifth position.

It was a chance meeting of the two gamers from Backstage Pass Institute of Gaming and Technology which gave birth to the idea of working on a simulator game.

“Though our target was three months, we developed the game within two months. We almost worked for 18 hours a day.

We analysed the top games and went through the reviews. We wanted to develop a product which was the best among the flight simulator games.

We are glad that our game is in the second position in this category of mobile games,” said Mr. Dhandala.

In 2017, the youngsters want to come up with a better version of the game which includes refined engines and improved graphics.

A Chart Topping Mobile Game

A Chart Topping Mobile Game from Hamara Hyderabad

Backstage Pass Students Did It Again

50,00,000 downloads and counting…

Yes, that’s the number of downloads of the Avion Flight Simulator ™ game on the Google Play Store and counting.

Students of Backstage Pass Institute of Gaming & Technology, Satish Chandra and Asar Dhandala, are the creators of the Avionics Flight Simulator ™, 2015 game. Currently, the game is the 3rd most popular game in the world among similar games on Google Play.

Asar completed his B.F.A and Satish was a student of the PG Diploma in Game Design programme. Satish was a Systems Engineer at Infosys before he dropped out to pursue gaming while Asar turned an entrepreneur in his student days with Seven Summits.

Here is the making of the game, in their own words.

The Genesis

“While working on some project, we discovered that both of us have a penchant for aircraft. That got us both excited. We both started getting along very well and started talking more and more about the concept”.

“I already tried to make a flight simulator game and failed once. So, when I met Satish, I thought we could together build the game. Besides, he had already built two flight sim games through TeaPOT games with a million downloads each”, says Asar.

“Initially we were coding like 6 hours a day. On one of those days, we met in the coffee shop to discuss the progress. I came to know that I had to travel to San Francisco for Casual Connect USA, 2015 and we joked that we should finish before I leave for the conference”.

“Later we got serious about the jokes. We thought, why not?”,  adds Satish, quietly.

“That’s when the real game started. From 6 to 7 hours of coding a day, we jumped to 20 hours of coding a day”.

The Method

Satish chips in. “Since we both liked flight simulators, we knew what to build. We took the most played simulator games at that point and analyzed each of them in our own way. Essentially, we were building our kind of flight simulator. Like kids who fancy a helicopter full of candy. We were no different”.

The Madness

“Marketing? That’s the craziest thing in hindsight. There wasn’t any:zero marketing. No user acquisition. No spreading the word around the world. We just joined the Play Store and the Microsoft Store. All that we did was every mobile near us had the game running on it. Friends, family, neighbours, just about anyone known to us”. Both laugh heartily.

The Aha Moment

“The zero-day. That was a great moment. The zero-day retention was 30%. And that’s a winner. We knew it. After that, there is no looking back. The game took its own course. It has been totally organic”. A hush descends on the conversation, characteristic of experiencing something before the experience.

What Happened

Asar breaks the silence, “I guess all the right elements were there. While we designed the game together, we stuck to our areas of expertise. Satish was programming and I took care of 2D Art and visualisation. Satish is a very professional coder. Trust me, it is extremely important to have the right team in place”.

The Stage

“Besides meeting each other, at Backstage Pass we learned how to get into the game industry. This is a very important turn in our journey as entrepreneurs. And I went on to publishing my first commercial game. And, so did Asar”, adds Satish.

Recounts Asar, “Backstage Pass helped me with partly financing some of my trips to conferences, gave me the freedom to work on my games and they spread the word of Avion”.

What’s Next

“We are working on the next version of Avion and we are also planning to come up with a new game by mid-2017”.

Advice

“It’s perfectly OK if you are looking for a secure job. But to be an entrepreneur, you should fail fast, and fail early”, pat comes the suggestion from Satish.

“You got to build many games before you have a winner. I made as many as 14 games. So just make. Make as many as you can”.

About Backstage Pass

Backstage Pass Institute of Game Development offers various courses in game design, game art and game development. Backstage Pass has collaborated with JNAFAU, Hyderabad to offer bachelor’s and P.G. Diploma courses. Backstage Pass alumni include entrepreneurs, employees of start-ups and MNCs, and students of acclaimed universities across the globe.

For more information, please email to: info@backstagepass.co.in or call: 040-800 800 2794/800 800 2795.

Glu Mobile Workshop

Backstage Pass Students Attend an Exclusive Workshop at Glu™ Mobile, Hyderabad.

Glu Mobile, Hyderabad, organized an exclusive workshop on level design for the students of Backstage Pass.

Techopedia defines level design as:

“…a game development discipline that involves the creation of video game levels, locales, missions or stages. This is done using some sort of level editor – software used in game development to construct digital environments. Level editors may also be included in released games to allow players to get creative and make their own levels and scenarios. Level design is both a technical and artistic process.

Level design is also known as environment design or game mapping.”

At the end of the three-hour workshop, Glu organized a level design contest for the students and 2 teams were declared the winners.

The senior students of the group also had an opportunity to apply for an internship at Glu Mobile.

The students’ response was amazing. They had 3 awesome things to say about their interaction.

The students were swept off their feet from the way Glu Mobile office was appointed. Casual, trendy, meticulous and a sense of exuberance, all blending into an overarching sense of freedom to think, create, and just be.

Even more appealing were the friendly workshop coordinators and the staff who interacted with the students. When asked if they would like to work for Glu on graduating, there was a thundering and unanimous ‘aye”.

The students also felt that the way level design was explained was awesome. And given a chance, they would like to appear for more workshops and want to learn character design and artificial intelligence (AI).

Thanks to the Glu Mobile team who got the students excited beyond words.

Debdatta

Success Needs the Freedom to Fail

A sharp mind, quick questions, high doses of common sense, loads of candour, a maturity level that stumps any adult and of course a dash of humour. Mix all these ingredients into a potpourri, and you get none other than Debdatta Basu. A game developer since his school days and a graduate from IIT, Roorkee, Deb can converse non-stop and be simultaneously thinking a couple of steps ahead of his conversation.

Were you thinking of game development when you started college at IIT?

“I developed games at school. It was a lot more fun to develop games than applications from the school’s textbook. The subject was interesting enough that I didn’t mind spending long hours learning concepts that would be considered dry or boring otherwise. My education at IIT served to expand my knowledge and formally cement a lot of things I had learnt. I am a great software engineer today because of the curiosity and interest I developed while making games in school.”

What defines a software engineer?

“A software engineer is someone who engineers and builds software. He is identified by what he builds and not necessarily by a job or a designation, or the tools he uses. A great software engineer should be strong enough in his fundamentals to adapt to the rapid change that is a reality of the industry.”

What was your first job?

My first job was at a semiconductor company. I participated in the design and implementation of drivers for graphics hardware.

How did you happen to choose game development as a career?

“I do games because they are fun to build. Game development has many more moving parts than a business application, which makes it more mentally stimulating to work on. Games are a pure technology play. The recurring costs are low to non-existent. That makes for an interesting business model as well. Overall I love games and so far, they have loved me back.”

There seems to be an acute shortage of game developers and other types of talent for the booming gaming industry. What kind of talent should we bring into game development?

“We should target kids who are avid gamers. It requires some stubbornness to pursue a career in games, and kids who are avid gamers already have it in them. Such kids take to gaming naturally.

Young engineers working in the industry are the second set of people who are the ideal resource pool. Many of them want to get into software engineering roles and game development presents a tremendous opportunity to do so. Backstage Pass has the right courses for them to get trained and placed in software engineering roles.”

 

What do you think of game development as a business?

“For a game development business to be sustainable, it has to deliver hits consistently. Many people think the game industry is too risky. But anything is too risky if you don’t understand the landscape. If you don’t know how to lay a brick, then constructing a house is risky.

Success in the game industry is a matter of figuring out what the market wants and meeting the market’s needs with a well-designed product that can sell itself. In game development, it is not about the production house or the star cast as is the case with movies. Gamers love or hate a game purely because of the experience that it provides. So, it is a more level playing ground out there.”

How does one learn game development?

“Today anyone can learn what he or she wants to learn. I learnt to code by building games, and this can be a fun way to get engaged talent into the software industry as a whole. There are plenty of resources available on the Internet for those who are eager to learn. Khan Academy has very good content. Consider Udemy and Coursera as well. Google is good for research.

Software engineering is a constant learning process. Once you know the fundamentals, follow sites like Stack Overflow, The Hacker News and so on. The software engineering community is quite friendly, and when you approach people with a specific and legitimate problem they rally around to help you.”

As a country, what should we do to promote making games in India?

“We should understand that game development, at its heart, is a creative industry. And creative industry can thrive only when one has the luxury to fail. To achieve success in one game, we will have to fail many times. Those who quit and return to other professions should be accepted as normal people. Let our kids and youngsters fail when they follow their dreams. They have very high chances of succeeding in life if we let them fail without fear or shame.”

That sums up Deb’s approach to life. Good luck Deb and all of you who look forward to taking part in the booming gaming industry.

download_20160926_130126

How Do You Assess A Game?

Assessing a game is an art, science, part intuition and part knowledge.Developing a critique of a game sends you on a journey to understand the various aspects of a game. The journey teaches you more about games than the end analysis about the game.

Here are some broad areas you can look at when assessing a game.

What is the Intent of the Game

The intent of the game can be making money or providing fun or just a passtime or a combination one or more of them.

If the motive is to provide fun, the definition of fun varies with the audience, age, education and so on. For example, for a racer’s game, the primary audience is casual gamers rather than hardcore gamers. Look at the primary audience of the game and see if it satisfies the primary audience. If it does, you can conclude that the game has fulfilled its intent.

Does the Game Engage the Audience

An engaging game puts the players in a state where they lose track of time, feel like playing nonstop, and want to return to the game at the next opportunity.

Engagement is a state of mind. Sometimes the engagement comes through a skill that the player has to master or the challenge to finish a particular level. If the audience returns to the game consistently, you can conclude that the game is indeed engaging. Often, the engagement is provided through unlocking higher levels of the game or providing a leader board where the player can compare herself with all those who are playing the same game. Social features, tasks and rewards, too contribute to higher engagement levels.

Also, check if the game is replayable. Replayability is the art of providing variation when a player returns to play a game. Variation increases engagement.

How is the Game Designed

If the game in question is for casual gamers, then the game should present the levels appropriate to such audience. In other words, the game should not be either too shallow or too difficult. Also, it should reveal appropriate levels based on the expertise of the player as he masters each skill level. The art, the soundtrack, the player persona, the game mechanics, and the overall feel of the game should be geared for the audience.

Conclusion

Analyse all games that you play so that you can master the art of developing a critique of games. The knowledge and insights you gain through game analysis will help you make sound decisions when you develop games.

Happy gaming.

Sushil George

@Home with Gaming – Sushil George

Today, we are showcasing one of our faculty members, Sushil George. Sushil considers himself a Hyderabadi. He holds B.Tech. from JNTU, Hyderabad and has been working as a game developer for over 6 years now.

Childhood, Motivation and Inspiration

Sushil GeorgeIn hindsight, I see that games inspired me more than people as I was growing up. When I saw a DOS game load on a Windows 95 PC, I would get excited beyond words. I was playing all the games I could lay my hands, though the games were difficult to find in those days. The two years of junior college(Intermediate)that followed were busy years as I had to prepare for various engineering entrance exams. After joining B.Tech., I was back to playing games. I learnt C and Java as part of the courses in graduation, and the learning helped in my later years as a game developer.

Soon after I completed graduation in 2010, I joined Gameloft as a QA tester and understood the process of game development. A few months later, I left Gameloft and joined Backstage Pass to pursue the Advanced Diploma in Game Programming. The training has really helped in my later years as a game developer, thanks to my experienced and talented mentors. Later, I joined Avakai Games and since then, there is no looking back.

Gaming as a career is relatively new in India. The 40+ population in India hardly plays computer games. My parents do ask me occasionally if this is the right career for me. But I guess what matters to me is l feel at home in gaming. I believe that when I am at home in a particular area, I give it my best. And that is what important. At some point, money and passion will come together anyway.

Advice for Wannabe Entrepreneurs

Unless you have someone ready to invest in your venture, it is not really possible to start off as soon as you come out of college. So it is better to work for 3 to 5 years in a company. This will help you save some money for your venture and also give you a firsthand knowledge of how to run a game development team. When working, handle as many responsibilities as you can so that you know something about everything. And don’t forget to build in-depth experience in at least one chosen area of interest and keep networking by attending all the conferences within your reach.

Before you launch your own venture, ensure that you have released at least 1 or 2 games. That will help you understand what it takes to ideate, develop and release a game. Releasing a game is of great significance because the market not only teaches the process of and hurdles in marketing a game but also acts as a touchstone for your career.

Want to Pursue a Career?

This works fine for many of us. If you go abroad and get employed in a company with a good track record, you can probably retire from the same company. This is so because, in the West, the gaming industry is so well developed and is growing non-stop. They play games as individuals, families, friends and professional gamers. It means a healthy growth for the industry.India is not far behind as the job prospects are better than ever and will continue to grow.

The Chosen Path

No matter which way you want to go, give it your 100%. The most important thing: never stop learning and seeking newer game technologies.You will do just fine.

Wishing all of you a great journey in gaming.

— Sushil George

Anibrain School of Media Design's Showdown 2016

Showdown 2016 – Backstage Pass Team is the Runner Up

Ranging Tornadoes, with Mir and Prakash, was declared the runner up (http://schoolofmediadesign.com/showdown-2016/game-showdown-result) in the Games category of Showdown 2016.

Showdown is an annual event that attracts national and international participants to Pune where Anibrain School of Media and Design hosts this event. What makes this win sweeter is the fact that Mir and Prakash have been studying game development only for a few months now. They are in the first year of B.Tech. (Game Development) at Backstage Pass.

We are bringing out a blog to showcase what propelled such young boys to the centre stage at a prestigious event.

As I waited for them, I saw two lanky and shy-looking boys walk into the room. After the introductory handshakes, I deliberately took them on a trip of small talk. By the end of the talk, I saw they were smiling, nodding and chipping in with a word or two.

Mir Fasiuddin has always been an avid player of console, mobile, and PC games. Every time he would get a better grade, his family would buy him a game. And he had been showered with games throughout his childhood. When he passed his 10th class, the gift was a coveted Wii box. His eyes lit up even as he mentioned his Wii.

Mir says “I did not want to pursue a traditional career. So I started googling for offbeat careers and I found Backstage Pass.” He adds, “I knew I wanted to make a career in gaming and I should opt for the B.Tech. programme. So I picked up the mathematics stream in 11th and 12th classes.”

Jaya Prakash says, “I always used to have my way at home. My parents knew that whatever I do, I do responsibly so many decisions were left to me. I wasn’t a big time gamer. But after I joined a private boarding school for my 11th grade, I realized I was part of a factory that makes machines called engineers. And I knew the life of being a programmer because I know many in my family who are programmers. And that was a big no for me.” His eyes narrowed even as those words poured out. He adds, “When I told my parents I wanted to study gaming after my 12th grade, they were clueless. And my cousin stepped in to back my decision. (I owe him something.) Finally, I am here doing what I wanted to do.”

I set on to understand the bonding between them. “Well, we did a class assignment together and made a presentation. And that rocked bigtime. So we know we make a good team.”

And now comes the test, “What made you participate in the game?” Mir quips, “I saw the announcement on the notice board and thought we should give it a try. So I promptly roped in Jaya Prakash.”

“Since this is an international event, we weren’t sure where we would stand but thought we should at least participate.”, adds Jaya Prakash.

Then they set on to research. And learnt many things in their journey towards submitting the entry. How do we draw up a game design document, how do we engage a gamer, what traditional Indian games are popular, what locale do we choose, what choices do we give the player and so on. Many decisions with a lot of gut feel. And they submitted and forgot about it.

And when the results were out, they were in for a pleasant surprise. Raging Tornadoes was declared as the runner up.

“What did you learn?” I asked them. “Many aspects of game development, from writing the game design document to game psychology and some tools too.” Says Mir.

“The courage and now my parents know that I will find a niche for myself in gaming,” adds Prakash.

Even as I congratulated the boys, I could listen to their eyes say that the journey transformed them from within.

By Surya Prabha Vallae

Women in Game Development

Women in Game Development

Game development is fast catching up as a career choice among young girls in India. Today many girls are hooked to online, mobile and video games as much as boys and are choosing a career in game development.

Women in game development bring a fresh perspective to the theme, story line and the characters in the game. With more women playing games, companies are also rethinking the way games are designed. They are looking at adding more female characters to the games. They also believe that women game developers can create dynamic female characters and are encouraging them.

Today there are many women game developers who have found success and are inspiring young women to take up game development. If you are considering this profession then here are the skill sets and job requirements for game development. Read ahead for perspectives on the profession from some women game developers.

Skill Sets

The general qualities and skill sets required to make a career in this field include strong skills in drawing, creative bent of mind, analytical thinking, visualization, logical thinking, interpersonal skills etc.

The eligibility for doing an undergraduate degree or diploma in game development is 10+2 with maths, physics as the main subjects.

Game development as a profession offers diverse roles from game designer, game writer, and game artist to game tester. One can work as game programmers and design and write the computer code that runs and controls a game.

It is no doubt a challenging field and requires team work, good communication skills and willingness to listen and collaborate. These qualities are not gender specific and women can do as well as men in this field. The evidence of this is the increasing number of successful women game developers.

Women Game Developers

Women in GamingGlobally, women constitute a small percentage of game developers. The workforce in game development companies is dominated by males but women are making small but sure inroads into the industry.

Today there are many women game developers working at top levels and some have even started their own companies. Game companies agree on the fact that more women need to be hired as game designers if better games are to be produced.

According to The International Game Developers Association (IGDA) workplace study in 2014, 76 percent of the workforce is male, compared to 22 percent female. The apprehensions women have to deal with include long working hours, early burn out and decreased job satisfaction. But the positive fact is women who made up only 11.5 percent of the workforce in 2009 has seen an increase.

In India too, there are many women who not only play games but are also active in game forums. We spoke to Poornima Seetharaman, lead game designer at GSN Games India Pvt Ltd. She started her gaming career with a South Korean mobile games company, Cyberhills. She also worked with Indiagames (now Disney), where she was the Lead Designer for the mobile version of Bioshock. She runs her own game design studio, Pinaka Interactive which focuses on games that deal with social causes in the real world. She is also one of the founding members of Nasscom Gaming Forum – Special Interest Group on Women in Game Development.

Poornima’s advice to women wanting to take up gaming as a career:

  • Take up an internship. An internship gives you clarity and provides you with money, mentors and network. Then choose which career path in gaming you would like to pursue. This will help you decide your path based on experience and not just understanding.
  • Never put a person on a pedestal or put down a person just because they are good or bad at a particular game.
  • Utilize the online medium which has abundant sources on game development. Learn, learn, and learn even more.
  • Participate in gaming events and conferences and build your contacts.

But there are challenges women game developers have to contend with.

The Way Ahead

Women game developers feel games can be made more inclusive to women if they have more of female protagonists. They opine that the lack of diversity in the types of games being made is one reason there are very few female protagonists and this can change only if more women get into game development.

But the good news is many women are breaking stereotypes and choosing this profession. They are experimenting with game development and bringing creativity to the field and are succeeding too. They are an inspiration to young women.

To discover more about women game developers, there are online forums and blogs dedicated to women in the profession. Two of them are http://www.gamingaswomen.com/ and http://women.igda.org/

Young women can choose this profession for the number of exciting avenues it offers; they can be artists, animators, writers, designers, producers or programmers after the right course of study.

Backstage Pass is encouraging more girls to opt for a career in game development by offering scholarships for female students.

With such initiatives to encourage more women to enter the profession,   the numbers of women game developers is bound to grow.

Asar Dhandala

A Journey into Games and Self

Asar Dhandala

Asar Dhandala – Game Developer

Our student and ace game developer, Asar Dhandala, a soft-spoken and yet dynamic person combining the charm of a college kid and the attitude of a self-taught entrepreneur, is blogging this week to give you a ringside view of game development.

Enjoy the read :-)
Is This Me?
Like many others kids, I joined the biology stream after passing the school. I hoped to crack the medical entrance after my Intermediate (12th class). But within a couple of months into Intermediate, I realized medicine is not my cup of tea. It was super annoying to cut earthworms and later wash hands and eat food. Also, physics and chemistry didn’t excite me at all…. They just didn’t. And I just didn’t feel like I belong.

Net, net …I started thinking. What do I do after Intermediate? I started searching the Internet for alternatives and chanced upon both Backstage Pass and an animation studio. I liked what I saw, and wanted to give it a shot. As soon as I was done with my exams, I joined the animation studio and learnt animation.

Veer Hanuman

Veer Hanuman

Then I approached a Delhi-based game studio for an internship. Sitting in Hyderabad, I worked for them for four months. I attended training sessions on Skype and later read online about how to make games. As a part of my internship, I made a game called Veer Hanuman. It became popular and had two lakh downloads till date. I didn’t make any money as it was an internship assignment but I learnt how to make games even before I stepped into college. And that turned out to be a huge advantage for me.

Convincing My Parents
Since this is a relatively new career path, I had to do something to convince my parents. After designing the Veer Hanuman game that became popular, my parents were convinced too. So I joined Backstage Pass.

Why Backstage Pass?
There were a couple of reasons:
Backstage Pass happens to be the first college in India to offer University-certified bachelor’s degree, of four-year duration, in Computer Science and Game Development and Bachelor of Fine Arts. Many institutions offer only diplomas but not a four-year degree. The degree is conferred by Jawaharlal Nehru Institute of Architecture and Fine Arts University, which is recognized as a State University by the University Grants Commission (UGC).

•A four-year bachelor’s degree puts you in a sweet spot as some countries mandate 16 years of study (10+2+4) to grant a work visa.

•Backstage Pass is affordable. (Girls love it all the more because they enjoy fee discounts.)

•And I knew, through my internship experience and building the Veer Hanuman game, I could do something on my own.

Support from Backstage Pass
Yes, Backstage Pass supported me well. And it did so, in more than one ways. The faculty taught us well. We had the freedom to explore and build. That is very valuable. All the students receive support to market their games and to visit the overseas game competitions.

In hindsight, I see that Backstage Pass is a very good place to learn the tools and exercise your talent. Experiment, fail, and revise. That is the key.

Every month, 30,000 video games are released for the mobile platform but only 8 to 10% of them succeed. So the odds of failing in making a commercially successful game are very high. However, that is where the fun is. While failing quickly, we learn non-stop and also know what not to do.

Choosing Entrepreneurship
I wanted to take home more freedom and money than a job could afford and also wanted to do something different to engross me and prove myself. So I turned into an entrepreneur when I registered my business, Seven Summits Studio, in my freshman year in 2012. And I started making games.

Also, I felt that college is the right time to fail because no one would question me.

I learnt that it was not easy to manage teams because you were inclined to share profits rather than pay salaries upfront. That made it difficult to bring enough loyalty to function as a team.

Participation in Events Abroad
I traveled to participate in competitions held in Singapore and Seattle. This is a very high cost affair and Backstage Pass supported us.
Recognition

My games started getting noticed in 2013. The release of Petite and Avion saw us receive a host of awards.
Pac-Port

•Nominated for ‘Student Game of the Year’ at National Game Developer Conference (NGDC) 2013

•Nominated for Espacioenter Game Awards 2013

Petite

Asar DhandalaPetite is an ambient experience game built to trace the journey of a woman.

•Best Game: Microsoft’s Dev Camps (Hyderabad) 2014

•Best Game Story: Casual Connect Asia 2014

•Runners Up: Game of the Year: NGDC 2014

•Honorable Mention: UX Challenge – Imagine Cup 2014

•Nominated for Best Game: Imagine Cup 2014

•Nominated for Indie Prize Award: Casual Connect 2014

•Nominated for Espacioenter Game Awards 2014

Avion Flight Simulator

Avion Flight Simulator

Avion Flight Simulator 2015

This game won the Indie Game of the Year at NGDC, 2015. It carried three lakh rupees of prize money. This is an award given to a game whose intellectual properties are owned by an Indian entity with less than 30 contributors and is self-funded. NDTV described the game as one of the “Top 5 Android Games from India You Must Play”.

I am working on a train cruising game and planning to release it next month.

Game Industry and Its Future

Prior to 2010, service companies dominated the Indian game development scene. They would mostly execute outsourced work. However, post-2010, I see a rise in independent game development. The increased mobile phone usage and the potential for mobile adoption in India are pushing Indian game development to new levels.

Want to Try Game Development

Try these online game development courses to check if you have the flair:

Coursera
Lynda.com
Udemy

Conclusion

I firmly believe that game development is a strong career path that can push you to utilize your creative juices. And that is the way I see the world going.

Good luck. :-)

game industry

I am an Artist. Can I Join the Game Industry?

Yes. You can. You make a key member on a game development team because you breathe life into a game by creating what a gamer “sees” in a game.

As a game artist, you need a good understanding of art, art history, color, light, form, and space and use this understanding to create characters, theme, lighting, color, and motion.

A special mention should be made of art history here. Art history makes you aware of how art is perceived, created, and received by people of different cultures and times. A keen sense of art history can make you belong to a class of your own because you will understand how to conform and break free of perceptions to create drama.

Characters

A game plays out through the game’s characters. As an artist, you give form, color, and motion to a character and bring alive the feelings and emotions.

An artist typically sketches the characters on a paper or whiteboard, or even a tablet and then model the character on the computer using a modeling software tool, followed by giving an appropriate skin and skin color.

When you do this job, your team calls you a character artist.

Animation

After creating characters, you add motion. Motion displays emotion and intention of the characters. Can you recall the way Samba lowers his eyes in Lion King when accused of being the cause of his father’s death?

Motion is not limited to characters. Even the non-character elements of your game need animation. For example, the flowers sway in the wind. This is called scenic animation and brings the game environment to life.

After creating the motion, you have to record and integrate motion with the game. This is motion capture.

When you do all this and more, your team calls you an animator.

Theme

You will create a game’s theme. It includes the sports fields, forts, and fantasy worlds that form a game’s world. In essence, it is the make-believe world including the space and objects of the world.

And you are the environment artist.

How Important Are You?

Are you still wondering how important is an artist on a game development team? Well, the art department spends about 25% of a game’s budget. And game houses release artwork to generate  excitement  well before releasing a game. Need we say more?