backstagepass gaming institute

11 Ways to Find Your Dream Job in Game Development

After graduation, most of the students aspire to find the dream job in game development. Some want to set up a business, while the rest want to pursue higher education.

Choose How You Would Like to Land in Your Dream Job in Game Development

Here are eleven ways to help you find that dream gaming job you always wanted. Moreover, this is something you need to work on even as you are studying. Implement a combination of these paths that fit your learning style and work choices.

1.  Learning How to Develop Games: Self Study vs. Studying in a College

If you want to opt for a career in gaming, you can choose from a wide range of online resources that teach you different aspects of gaming such as how to create graphics using Unity or Unreal and so on.

However, studying in a college is more beneficial. Apart from the learning, the teamwork, the communication skills, the college environment is a great place to nurture networks, both personal and professional. These networks help you choose an internship, get jobs, and even help start your own company in future. They are your safety nets.

The Gaming Industry in India is still in the initial stages of growth, so it is not easy to hire experienced game developers. Therefore, most of the companies hire freshers from the gaming institutions as they can save time and costs associated with training new hires.

2.  Make the Most of the Facilities Available in College

Backstage Pass encourages student communities by creating the Backstage Pass Gaming Forum. This forum helps in networking with students, mentors, and alumni. You can ask queries, find new jobs, post your progress, inspire and get inspired by all that is happening in the gaming world.

The Gaming Forum is open to all Backstage Pass students, both current and old, mentors and faculty members. It also serves as a job board that lists internship and job opportunities for students of Backstage Pass.

The Gaming Forum helps students to post their work related to games, could be design, art or programming related, and they can also post games for feedback. You will get quality feedback from Backstage Pass alumni who are experienced game developers themselves.

 

Backstage Pass also has an incubator called Level2. Located at Backstage Pass’ campus, Level2 provides infrastructure, mentoring, marketing, publishing, and funding support to students who want to build games. These games are also sent to international competitions like Microsoft Imagine Cup, Casual Connect and so on.

You will work with a team consisting of students, mentors and make games from scratch. You will learn teamwork, gain confidence to develop games, get a lot of exposure and make connections within the gaming industry.

3.  Game Programming Skill is a Must

Every game developer needs to be well-versed in a programming language. If you know C++, you can adapt to any programming language with ease.

While in college, understand what skills you will be tested in while appearing for campus placements or searching for a job on your own.

4.  Catch Up with Seniors

Talk to your seniors to find out the typical interview questions that the recruiter asks. Enquire about how they got placed.

Ask for tips and find out what went right and wrong during their interview. Your seniors are a good source of information which will help you in your interview preparation.

5.  How Do You Find the Skill Set

Go to job boards, register as a game developer who is in school, and subscribe to their email list. The job board emails detail what skills are very educative.

Chart a course based on what you are taught and what the job boards point. Make every effort to fill the gaps in your skills. At the same time, note that you cannot become a master of all skills. So, focus on what you would like to do.

6.  Concept Artists are in Demand

If you are a concept artist, it is a very competitive field, and you need to customise your work to specific studios. It is easier to get a job if your style is reflective of the studio’s style. Adopting different art styles will make you stand out from the crowd.

7.  Build Your Portfolio

Working on simple games can help you build a good portfolio. Get feedback from friends and mentors and improve your skills.

8.  Create an Online Presence

It also helps to create an online presence like a website and participate in gaming forums and industry events. Your online presence is your website and your LinkedIn profile. You can showcase your portfolio and creations on your website and LinkedIn. Most of the prospective employers find it easier to shortlist candidates who have an online presence.

9.  Research Prospective Employers

Make a list of the top companies you want to work for. Research the employers to find out what opportunities they offer, their clients and owners, what games they make, their HR policies, how well do they treat employees, whether they are profitable, and so on. You can find answers to some questions on online job boards such as Glassdoor and PayScale. You can get the other details from friends, networks, company websites, industry market bodies, Quora, and so on. Take your time to do this research. It will help you to make an informed decision.

10.      Apply for Jobs that Ask for Experience

Most of the jobs ask for experienced hires. Even if you do not have the experience, you should apply for positions that need 1-3 years of experience. The recruiters will shortlist you if they find your application meeting most of the other skills that they need.

An impressive online presence coupled with the required skill set can quickly propel you into your dream job.

11.      Send Customised Applications

Always remember to tailor your application to the company you are applying for.

Conclusion

Dream jobs are created to attract the best minds in the industry. Make yourself one, and you have not one, but many job waiting for you when you graduate.

Backstage Pass Seminar on Scientific Visualization

A Seminar on Scientific Visualisation – By Sathish Kottravel, a Doctoral Researcher at Linköpings University, Sweden

A picture speaks a thousand words.Therefore, the world prefers that acomplex ideais conveyed through an image.

Scientists deal with huge amounts of data when dealing with physical phenomena such as the weather, space, human brain activity, and molecules. They visualise the data using various techniques of image generation. Since these images are based on data, they are accurate. Also, they are more comprehensible than the raw data. Scientists use the images to explore the data better.

According to Wikipedia, scientific visualisation is used to graphically illustrate scientific data to enable scientists to understand, illustrate, and derive insights from the data. Scientific visualisation is a subset of computer graphics which in turn is a branch of computer science.

Seminar

We invited Sathish Kottravel, a doctoral researcher at the Linköpings University of Sweden to Backstage Pass, to conduct a seminar on Scientific Visualisation and its significance in game development.

We bring you an excerpt of his interview and a peek into the seminar.

About Sathish

Sathish Kottravel is a doctoral student at Linköpings University in Sweden. He specialises in Scientific Visualisation. He has published research papers in Scientific Visualisation.

His rendezvous with computer graphics started when he started working, after a bachelor’s in computer engineering, as a simulation software developer. After 6 years of work, he joined the master’s programme in Advanced Computer Graphics from Linköpings University in Sweden. After the master’s programme, he joined the university’ research force as a Research Engineer and went on to become a doctoral researcherspecialising in scientific visualisation.

Scientific Visualisation – The Seminar

Sathish started the seminar withimages of scientific visualisation and introduced the concept to us. The very techniques used for scientific visualisation also power the 3D graphics engines of game design tools. This is the common thread between scientific visualisation and game development.

Further, he spoke about the application of molecular and volume visualisation to 3D graphics and games.To elaborate,he explained how thecommon techniques such as raycasting and the depth of a field are used in making games.

The use of aesthetics in scientific visualisation was also a dominant theme of the seminar. He described the common features that aesthetics and game art and design share.

The session was interactive,and Sathish answered many questions that students had.He enthralled the audience with images and graphs showing the effective and right application of scientific visualisation.

Interview with Sathish Kottravel

Sathish, thanks for visiting us at Backstage Pass and spending 3 days of your vacation here with us. Please tell us something about your research interest?

“Thanks for having me here. I loved the interaction with the students. I specialise in the field of scientific visualisation. This is a unique field of study where mathematics, programming and aesthetics overlap. This field is also quite interdisciplinary, meaning the knowledge that you gained can be applied in many areas such as game development, special effects, graphics application developer, research, and so on.”

Can you tell us about your research in this field?

” I do research in thevisualisation of scientific data. Currently,I specialize in molecular visualisation. Here, my primary goal is to explore material structures and proteins at theatomic level in high-detail. Also, my research implicitly includes volume visualisation at low-detail representation.

My team of researchers work in close collaboration with physicists to help them understand the scientific process through any desired visualisation techniques. Some of my research publications are published here.

How is this related to computer graphics and gaming?

“The volume visualisation techniques such as volume rendering is often used in 3D graphics. For example, realistic rendering of fire. In molecular visualisation, we use techniques such as ambient occlusion to create the effect of soft shadows to improve the depth perception. The depth of field is also another technique inspired by digital photography thatfocuseson one plane. All these techniques are quite common in 3D games that borrow ideas from computer graphics.”

What are the new technologies that are being used in Scientific Visualisation?

“The new technologies such as augmented reality, virtual reality, and haptics are used for scientific visualisation.”

What Activities Did You Conduct for the Backstage Pass Students?

“On Day 1, I conducted a seminar to give an overview of scientific visualisation and its significance in the field of 3D graphics. On day 2, I organised a workshop.  The aim of the workshop is to introduce shader programming tasks to implement special effects filters. We framed the tasks into basic, intermediate and advanced levels and day 3 was open for discussions and Q&A.

How was Your Experience Interacting with the Students of Backstage Pass?

“During the seminar, the students were very enthusiastic about the techniques that I presented in the seminar and had many questions. They asked about GPU optimization and raytracing.

During the workshop on Day 2, the student’s feedback was excellent. Also, I observed that the students are good at programming. They could solve all the tasks that we assigned to them. They showed interest in extending the basic ideas discussed on Day 1.

This shows that the institute has awell-structured syllabus and active environment for learning game development. I am certain that the students are industry ready.”

What is Your Advice toBackstage Pass Students?

“Backstage Pass has an excellent infrastructure that is easily accessible to students. The college has strong ties with the gaming industry, and these industry collaborations put themmiles ahead as the ties increase the students’ industry interaction multi-fold. To stand out in the crowd, students must make use of this resourceful environment as much as possible.”

 

Thank you, Sathish, once again, for sharing knowledge and giving a glimpse of scientific visualisation in gaming.

Backstage Pass alumnus game - Enemy Waters Naval Simulation Game

Backstage Pass Alumnus Launched Enemy Waters, a Naval Simulation Game

TeaPOT Games has launched a naval battle simulation game called Enemy Waters.

About Enemy Waters

Enemy Waters is a naval battle simulator where you can command and manoeuvre warships and submarines to fight pirates. The aim is to defeat the enemy warships and submarines using deck guns, depth charges, and torpedoes (a torpedo is a cigar-shaped self-propelled underwater missile fired from a ship or submarine). By defeating your enemies, you can conquer seaports and oil wells.

The game features the submarines and warships from nine countries. They were used in World War II, Cold War, and some of them are part of the current fleets of leading navies.

This is an action-strategy simulation game where you ambush and destroy Pirate John’s convoy by laying the perfect trap. You are the captain of the ship and you can choose to sneak past Pirate John’s convoy or face their torpedoe salvo directly and launch a counter-attack before they destroy your ship. (A salvo is a slew of weapons released from one or more warship or submarine in quick succession.)

The simulation grade controls will let you fire missiles and torpedoes, engage silent running on your submarine to sneak past the enemies, control the depth of your submarine and dive into deeper waters as you escape the depth charge from enemy warships.

We bring you an exclusive interview with Satish Chandra, founder of TeaPOT Games and an alumnus of Backstage Pass Institute of Gaming & Technology:

Why did you choose to make a naval battle simulator?

“The inspiration to make this game came from the many anxious moments spent watching underwater war films. We wanted to create an authentic submarine experience for the gamers who play a lot of mobile games.”

Can you elaborate the stages the game went through from start to finish?

“The game’s combat mechanics went through many iterations to get that perfect balance between simulation and fun. We felt we were spending a lot of time experimenting without any sense of direction. However, in the end, we are satisfied with the well-balanced combat mechanics you see in the game. Our effort didn’t go in vain. All this was possible as we were very clear about our objectives and target audience.”

How difficult is it to play the game?

“At TeaPOT Games, we make hardcore games accessible to the mid-core mobile audience while sacrificing as little as possible on realism or attention to detail. This was the reason behind the success of our game, Avion Flight Simulator.

Enemy Waters is fairly easy to start, but as you progress and come to manage and lead a fleet of warships and submarines, you will compete with an even bigger enemy fleet. You will have to come up with your own tactics as the game slowly ramps up its level of difficulty. This is the challenge, and a big one in fact.”

Is it a multiplayer game? How do you get the best experience playing this game?

“We are working on the multiplayer part of the game at the moment. You can’t pay, buy stuff and win. Instead, you have to use the warships or submarines from the campaign. But unlike the single-player version of the game, you can only control one vessel(warship or submarine) in a 4 vs. 4 or 3 vs. 3 team battle.”

What challenges did you face? How did you overcome and what did you learn?

“One of the main challenges was optimising the game given that the game is both CPU and GPU-intensive. One of our major objectives was to have scalable graphics making the game look absolutely gorgeous on high-end devices and also be suitable for mid to low-end devices. This was not an easy task. We sank 2 months of work into optimising the game and found many unknown optimisation tricks in Unity 3D. We optimised the game to such an extent that it will run smoothly even on a 6-year-old flagship device. This is a major learning for us, something that we will certainly use in our upcoming games.”

Can you tell us about the monetisation aspects of this game?

“The game has two in-game currencies: oil and money. Both of these resources can be earned either by completing missions or by controlling oil wells and seaports. The player can purchase oil using real money and exchange the oil for money in a market that is inspired by the market system in AOE 2. In other words, the more you sell the less you will get for that particular resource. Every mission in the game requires a certain amount of oil to play, and the money is used to purchase new ships or perform repairs on the damaged vessels.”

Enemy Waters has been shortlisted for Indie Prize Showcase by Casual Connect USA 2017.

Check out the game play trailer and the game links on both Android and iOS.

Backstage Pass Institute of Gaming & Technology

Six Reasons to Invest in Your Education at Backstage Pass

1.    Collaboration with JNAFAU

Backstage Pass is the first college in India to collaborate with the Jawaharlal Nehru Architecture and Fine Arts University (JNAFAU), a University Grants Commission (UGC) recognised State University.

At Backstage Pass, you can earn a bachelor degree of four-year duration in

B.Tech (Computer Science and Game Development) or

B.F.A (Game Design and Game Art).

2.    Faculty and Mentors

At Backstage Pass, you will not only learn game design, game art, and game development, from the experts, entrepreneurs, and practising game developers, but you will also learn how to market and monetise games.

 

Backstage Pass counts several entrepreneurs among its mentors. Click on the links to know their stories and their contributions in the gaming world.

Asar Dhandala, Sushil George, Rahul Sehgal, Jay Dev

 3.    Internships with Game Studios

Backstage Pass collaborates with game studios such as Purple Talk, Yes Gnome, GLU Games, Timuz, Plazio, and so on.

The students of Backstage Pass can take part in workshops, seminars, game-jam competitions, lectures, and company tours of game development studios. These studios also provide internship opportunities to the third year students every year.

Game Development Studios recruit interns and employees from Backstage Pass.

4.    Backstage Pass Gaming Forum

Backstage Pass Gaming Forum is an online discussion forum open only to students, alumni, faculty and mentors of Backstage Pass. This discussion forum serves as a platform where students can connect, ask questions, and seek feedback. It also acts as a job board where you can apply for employment and internships.

The alumni of Backstage Pass are working in some of the top gaming studios in the world. A section of the alumni are entrepreneurs creating games, while some of them are pursuing their masters in the well-known universities abroad.

Backstage Pass Gaming Forum builds an invaluable network of personal and professional connections from around the world.

 5.    Placements

The best game companies in the world like Ubisoft, EA Sports, Purple Talk, and so on seek to recruit the students of Backstage Pass.

70-80% of the students are placed every year with the rest opting out for higher education or entrepreneurship.

Backstage Pass students get placed as game developers, software testers, programmers, game programmers, game artists, and so on.

 6.    Incubator

Level2 is the Backstage Pass’ incubator for game development. It provides mentoring, infrastructure, marketing, and publishing support to the students and alumni of Backstage Pass. The first game at Level2 developed by students of Backstage Pass is ready for the release.

Backstage Pass incubator Level2 is located in the Backstage Pass college campus. It  is a creative space which has the facilities such as high-end computers, software, infrastructure, and mentors.

At Level2, mentors from the industry support the students in making games and launching entrepreneurial ventures. The incubation of a game takes about three to six months from inception to launch. The ventures are also eligible to get venture capital funding from Backstage Pass.

Check out this space for more on the first game made at Level2…

What are you waiting for?

Enroll Now

 

 

 

 

 

 

 

Five Reasons to be Excited About Backstage Pass Gaming Forum

Five Reasons to be Excited About Backstage Pass Gaming Forum

The aim of Backstage Pass Gaming Forum is to build a network of students, mentors, and alumni of BSP. The students look for answers to questions, need feedback on solutions, and a sense of connectedness. The discussion forum is born to address these needs.

Backstage Pass Gaming Forum’ Benefits

Backstage Pass Gaming Forum intends to create a community to support passionate gamers. Some of the first order benefits are here:

Networking

The forum serves as a networking platform for all things gaming for Backstage Pass students. The students can interact with their peers and alumni of Backstage Pass on a variety of topics that interest them.

Knowledge Sharing

The Backstage Pass Gaming Forum is intended to act as a knowledge base. The discussions and answers to questions can bring out knowledge which otherwise remains personal. The students get exposure to mentors and alumni who have developed and marketed games and built indie game companies. The seniors and alumni share knowledge and best practices that will help the junior students excel.

Problem Solving

The students of Backstage Pass can post their specific queries and seek answers from alumni who have industry experience. This will help them manoeuvre difficult situations such as game architecture and design challenges.

Job Board

Backstage Pass Gaming Forum serves as a job board where the alumni, faculty, and Backstage Pass students can post job openings and internship opportunities. In this forum, students and alumni network and improve their career prospects by manifold.

Participation Rights

The students, faculty, and alumni of Backstage Pass alone can participate, network and contribute to the community.

We look forward to the Backstage Pass Gaming Forum evolving into a thriving destination like Facebook in due course.

 

Here is an info-graphic talking about the features of Backstage Pass Forum.

Five Reasons to be Excited About Backstage Pass Gaming Forum

 

Backstage Pass Institute

The Making of a Game | Backstage Pass Institute of Gaming and Technology

Work like it is a game. This is what die-hard gamers always wanted to do. The journey of two young game developers, Anand Dhavle and Anmol Nikam is no different.

Both Anmol and Anand were students of Backstage Pass. They work in game development companies and make games that they like to play.

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Our conversation began with the usual round of introduction. They spoke about the games they make, with each one filling in where the other left. The camaraderie they shared was ubiquitous. On the whole, it was inspiring to peep into their world and understand game development from their perspective.

 

Team Name: Digital Cartridge

No of team members: Two

Education: Anand studied B.Tech (Gaming) and Anmol studied B.F.A (Game Design). Alumni of Backstage Pass,

Important events: Participated in a game jam competition held at NGDC 2015 (Nasscom Game Development Corporation). They made a prototype of their game.

Games developed: Reverie, Rock It, and Blind Boy Project

Play Reverie by clicking here

They love to play games.

 

The Beginning

“It all started when we made a prototype of a game when participating in a game jam held at NGDC (Nasscom Game Development Conference) 2015 at Pune. We got a lot of positive feedback. And we decided to flesh it out further.”.

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What Was The Game About

“The game was called “Reverie” which means getting lost in thoughts, something similar to daydreaming. It is a gesture-based 2D platformer for the Android platform. You get to draw shapes to create objects, defeat enemies, and solve puzzles to help the little girl to get out of the world she is trapped in”.

IMG_20160303_211321

 

The Making

“It was a great learning experience. We underestimated the effort we need to put in to make a full-fledged game. Initially, we got our friends to play the game and tell us how they felt. Then, we improved the art-style, animation, added new graphics, changed the controls a number of times to get it right. We created unique mechanics which made our game fun to play. Lastly, we released it on platforms like Itch.io. Within five days, our game crossed 2000 downloads. We released the code into the public domain so that anyone can edit and enjoy the game. Here’s the link to the full source code”.

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What Was Your Motivation For Making This Game

“We wanted to present our ideas and make a game that we wanted to play. And we hoped that others will enjoy playing as well”.

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How Did You Choose To Work With Each Other

Anand said, “ Choosing the team member is very important. I would look for team players who can complement”. Anmol added, “Each team member should contribute and fill gaps in the process. Their ideas should be in sync though. We should play the same type of games and be aware of the type of game play that our target audience enjoy.”

 

What Did You Learn While Making The Game

They both echoed that a lot of patience, hard work and perseverance is required to complete a game like any other creative pursuit.

 

What Is Your Motivation to Play Games

“I enjoy playing games as we can break free from the routine and it relieves stress. I also like to play games as it is interactive and we can see our actions changing the outcome,” says Anand. “Playing games promotes skill building for sure. Also, it disconnects us from reality”, adds Anmol.

 

What is Your Advice For a Person Who Wants to Try Their Hand at Gaming

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“If you are sceptical about starting just like we were, start small and participate in a lot of small projects and game jam competitions. Being hands on will build your confidence and you will learn a lot in the process.”

“Learn to program, use a game engine, play a lot of games, start small, find a partner who can support you, enter competitions like game jam, and do projects.”, they said.

 

Here Are Some Valuable Thoughts to Ponder Over

“Try to make something different and be proficient in different art-styles, animations, graphics, controls. More than anything else, enjoy the entire process”.

Sushil George

@Home with Gaming – Sushil George

Today, we are showcasing one of our faculty members, Sushil George. Sushil considers himself a Hyderabadi. He holds B.Tech. from JNTU, Hyderabad and has been working as a game developer for over 6 years now.

Childhood, Motivation and Inspiration

Sushil GeorgeIn hindsight, I see that games inspired me more than people as I was growing up. When I saw a DOS game load on a Windows 95 PC, I would get excited beyond words. I was playing all the games I could lay my hands, though the games were difficult to find in those days. The two years of junior college(Intermediate)that followed were busy years as I had to prepare for various engineering entrance exams. After joining B.Tech., I was back to playing games. I learnt C and Java as part of the courses in graduation, and the learning helped in my later years as a game developer.

Soon after I completed graduation in 2010, I joined Gameloft as a QA tester and understood the process of game development. A few months later, I left Gameloft and joined Backstage Pass to pursue the Advanced Diploma in Game Programming. The training has really helped in my later years as a game developer, thanks to my experienced and talented mentors. Later, I joined Avakai Games and since then, there is no looking back.

Gaming as a career is relatively new in India. The 40+ population in India hardly plays computer games. My parents do ask me occasionally if this is the right career for me. But I guess what matters to me is l feel at home in gaming. I believe that when I am at home in a particular area, I give it my best. And that is what important. At some point, money and passion will come together anyway.

Advice for Wannabe Entrepreneurs

Unless you have someone ready to invest in your venture, it is not really possible to start off as soon as you come out of college. So it is better to work for 3 to 5 years in a company. This will help you save some money for your venture and also give you a firsthand knowledge of how to run a game development team. When working, handle as many responsibilities as you can so that you know something about everything. And don’t forget to build in-depth experience in at least one chosen area of interest and keep networking by attending all the conferences within your reach.

Before you launch your own venture, ensure that you have released at least 1 or 2 games. That will help you understand what it takes to ideate, develop and release a game. Releasing a game is of great significance because the market not only teaches the process of and hurdles in marketing a game but also acts as a touchstone for your career.

Want to Pursue a Career?

This works fine for many of us. If you go abroad and get employed in a company with a good track record, you can probably retire from the same company. This is so because, in the West, the gaming industry is so well developed and is growing non-stop. They play games as individuals, families, friends and professional gamers. It means a healthy growth for the industry.India is not far behind as the job prospects are better than ever and will continue to grow.

The Chosen Path

No matter which way you want to go, give it your 100%. The most important thing: never stop learning and seeking newer game technologies.You will do just fine.

Wishing all of you a great journey in gaming.

— Sushil George

How Do You Choose a Job When You Receive Multiple Offers?

How Do You Choose a Job When You Receive Multiple Offers?

As a student, if you have dirtied your fingers in just about anything in gaming, tried to build a game or two, and your brain cooks games all the time making new rules and roles, you are very likely to have more than one offer by the time you finish your education in gaming.

The factors discussed in this blog may vary in importance for each of you. Backstage Pass is bringing this article to discuss some long term effects each factor will have on your journey ahead.

Large Companies and Indie Companies

Large companies typically have better employment benefits and more streamlined operations that affect an employee’s life. However, to gain visibility and recognition are not easy and the scope for learning depends on the group you will join.

In indie companies, you get to work in niche areas, handle a lot of work that is well beyond your imagination and typically work with very senior people. In a nutshell, the scope for learning is enormous. Some startups may give you shares in the company, called sweat equity. And others may offer fabulous packages with long weekends filled with work and fun.

Salary

Salary is an important consideration for many of us. If you need to support the family, support yourself, pursue higher studies without depending on parents, or save some money to start building games on your own, you must seek a job.

Never make a decision based on the size of the pay check alone. Consider all the factors below before you take a decision.

Creative Projects

There may be occasions when you want to be part of a team that is working on a new genre of game. Such projects always need an ability to stretch your mind and body. If you think you have them, go for such jobs that offer a place on the team.

When you apply yourself even to the most mundane task, you can turn it into the most creative adventure. Therefore, at the workplace, you should not look down upon any project. Many a time, an opportunity of your choice knocks on your door after you consistently prove that you execute all jobs with equal tenacity.

Creative projects give you an opportunity to fast forward your career.

Choice of Technology

While preferring to work with a particular technology, do build skills in other technologies that are alternatives and complementary for the chosen technology. This act will help you to remain relevant and steer the ebb and flow of tech trends.

A Good Team

No matter how good you are in your area of expertise, you are just two hands. A good team offers you more than hands: A good team trusts you and your ideas and gives you a space to think and wonder. A good team is a web of support in times of need.A good team has camaraderie that underlines its moments of harmony and disharmony.And a good team nurtures you.

Look for these traits in the team that interviews you and more specifically, the interviewer from your team.

Permission to Work on Pet Projects

Many times you may have a pet project or a side project that you want to pursue. It needs a lot of persistence to work on these pet projects as the work on these projects can be done only after attending to the regular work. Your interest in pet projects shows that you are a person who can strive longer and harder for things that you care about. While all organizations understand this fact, only some of them let you work on pet projects using the organizational resources. At the time of your interview, you can gently inquire whether the organization supports pet projects.

Conclusion

Use your discretion and listen to both your heart and mind when choosing a job offer over another because, the road less traveled may make all the difference in your life.

Institute Of Gaming & Technology

How does Backstage Pass Placement Service Work for you?

The dominant thought in the mind of any student doing the final year of one’s studies is the kind of job one will get after the course and how soon. Though campus interviews and placements are the norm these days especially for professional courses like engineering, the trend is yet to catch up in other undergraduate courses. But coming to the gaming courses offered at Backstage Pass placements and internships, these are easily accessible to students.

This is because the institute makes efforts to give comprehensive training to students and prepares them for a career in gaming by organizing various workshops, seminars and guest lectures where students can interact with the leading professionals from the industry and prepare themselves for a successful career.

The institute is associated with a few gaming companies which helps students find the right placement or internships. Apart from this, game companies visit the campus on a regular basis to assess the students and give them an insight into the working style and opportunities in the industry.

Some of the part time instructors of the institute are from the gaming industry which gives an opportunity for students to interact with them and get ready references when they apply for a job.

Backstage Pass also makes efforts to train students on the skill sets required to get a job in the industry. Personality development and soft skill training are also provided to help students.

With such efforts, it is no surprise that students here get paid internship during the third year of the course itself and they attend college during the first half of the day and work at a game company during the other half. The stipend they get will be useful to them in financing their studies.

The placement service Backstage Pass provides combined with its well designed courses gives a definite edge to its students.

Turn Your Passion into a Career Reality – 5 Ways to get a Job in Gaming

We have listed the top 5 ways on how to acquire a Job in the booming Gaming Industry.

make gaming your career1. Self teach:
You can always teach yourself a lot about gaming. A lot of gaming professionals knew much about gaming before joining an institute as such. You can do a lot of research about gaming; there are oodles of information on the internet. Practice how to code or program by yourself, when you decide to join an institution; it’ll come in handy. The best way to self teach is to look for videos and tutorials online.

2. Join a University:
To get a Job in gaming industry, you should have a professional degree or a course from a university. Going to an institute will make you much more productive. Self learning might help you open up your own company, but if you want to get hired in the competitive industry; you must definitely get trained at a university. Start looking for good institutions close by.

3. What’s your dream job?
First, find out what you want to work as. There are many different career opportunities in the gaming industry. They include -Game Designer, Game Developer, Game Artist, Game Programmer, Game Writer and Game Testers, Decide what interests you more and get trained accordingly.

game programmer4. Develop your Programming skills:
Having good programming skills is very important for any gaming professional. Even if you don’t have an experience, if you hold an internship/certificate as a C++ or Java/C# programmer, the chances of you getting hired increases exponentially. Build a good C.V and also maintain a good online presence. You should have a website of your own.

5. Create an online portfolio:
For gamers, a good portfolio is the key. Maintain a good website; you only have to send a link to companies when they get in touch with you for job opportunities. It will create a great impression. Initially, start making small games. Practice a lot and the satisfaction from completing smaller projects will help you.
Is Gaming your passion? This website will help change your passion into a career reality.