Backstage Pass alumnus game - Enemy Waters Naval Simulation Game

Backstage Pass Alumnus Launched Enemy Waters, a Naval Simulation Game

TeaPOT Games has launched a naval battle simulation game called Enemy Waters.

About Enemy Waters

Enemy Waters is a naval battle simulator where you can command and manoeuvre warships and submarines to fight pirates. The aim is to defeat the enemy warships and submarines using deck guns, depth charges, and torpedoes (a torpedo is a cigar-shaped self-propelled underwater missile fired from a ship or submarine). By defeating your enemies, you can conquer seaports and oil wells.

The game features the submarines and warships from nine countries. They were used in World War II, Cold War, and some of them are part of the current fleets of leading navies.

This is an action-strategy simulation game where you ambush and destroy Pirate John’s convoy by laying the perfect trap. You are the captain of the ship and you can choose to sneak past Pirate John’s convoy or face their torpedoe salvo directly and launch a counter-attack before they destroy your ship. (A salvo is a slew of weapons released from one or more warship or submarine in quick succession.)

The simulation grade controls will let you fire missiles and torpedoes, engage silent running on your submarine to sneak past the enemies, control the depth of your submarine and dive into deeper waters as you escape the depth charge from enemy warships.

We bring you an exclusive interview with Satish Chandra, founder of TeaPOT Games and an alumnus of Backstage Pass Institute of Gaming & Technology:

Why did you choose to make a naval battle simulator?

“The inspiration to make this game came from the many anxious moments spent watching underwater war films. We wanted to create an authentic submarine experience for the gamers who play a lot of mobile games.”

Can you elaborate the stages the game went through from start to finish?

“The game’s combat mechanics went through many iterations to get that perfect balance between simulation and fun. We felt we were spending a lot of time experimenting without any sense of direction. However, in the end, we are satisfied with the well-balanced combat mechanics you see in the game. Our effort didn’t go in vain. All this was possible as we were very clear about our objectives and target audience.”

How difficult is it to play the game?

“At TeaPOT Games, we make hardcore games accessible to the mid-core mobile audience while sacrificing as little as possible on realism or attention to detail. This was the reason behind the success of our game, Avion Flight Simulator.

Enemy Waters is fairly easy to start, but as you progress and come to manage and lead a fleet of warships and submarines, you will compete with an even bigger enemy fleet. You will have to come up with your own tactics as the game slowly ramps up its level of difficulty. This is the challenge, and a big one in fact.”

Is it a multiplayer game? How do you get the best experience playing this game?

“We are working on the multiplayer part of the game at the moment. You can’t pay, buy stuff and win. Instead, you have to use the warships or submarines from the campaign. But unlike the single-player version of the game, you can only control one vessel(warship or submarine) in a 4 vs. 4 or 3 vs. 3 team battle.”

What challenges did you face? How did you overcome and what did you learn?

“One of the main challenges was optimising the game given that the game is both CPU and GPU-intensive. One of our major objectives was to have scalable graphics making the game look absolutely gorgeous on high-end devices and also be suitable for mid to low-end devices. This was not an easy task. We sank 2 months of work into optimising the game and found many unknown optimisation tricks in Unity 3D. We optimised the game to such an extent that it will run smoothly even on a 6-year-old flagship device. This is a major learning for us, something that we will certainly use in our upcoming games.”

Can you tell us about the monetisation aspects of this game?

“The game has two in-game currencies: oil and money. Both of these resources can be earned either by completing missions or by controlling oil wells and seaports. The player can purchase oil using real money and exchange the oil for money in a market that is inspired by the market system in AOE 2. In other words, the more you sell the less you will get for that particular resource. Every mission in the game requires a certain amount of oil to play, and the money is used to purchase new ships or perform repairs on the damaged vessels.”

Enemy Waters has been shortlisted for Indie Prize Showcase by Casual Connect USA 2017.

Check out the game play trailer and the game links on both Android and iOS.

Backstage Pass Institute of Gaming & Technology

Six Reasons to Invest in Your Education at Backstage Pass

1.    Collaboration with JNAFAU

Backstage Pass is the first college in India to collaborate with the Jawaharlal Nehru Architecture and Fine Arts University (JNAFAU), a University Grants Commission (UGC) recognised State University.

At Backstage Pass, you can earn a bachelor degree of four-year duration in

B.Tech (Computer Science and Game Development) or

B.F.A (Game Design and Game Art).

2.    Faculty and Mentors

At Backstage Pass, you will not only learn game design, game art, and game development, from the experts, entrepreneurs, and practising game developers, but you will also learn how to market and monetise games.

 

Backstage Pass counts several entrepreneurs among its mentors. Click on the links to know their stories and their contributions in the gaming world.

Asar Dhandala, Sushil George, Rahul Sehgal, Jay Dev

 3.    Internships with Game Studios

Backstage Pass collaborates with game studios such as Purple Talk, Yes Gnome, GLU Games, Timuz, Plazio, and so on.

The students of Backstage Pass can take part in workshops, seminars, game-jam competitions, lectures, and company tours of game development studios. These studios also provide internship opportunities to the third year students every year.

Game Development Studios recruit interns and employees from Backstage Pass.

4.    Backstage Pass Gaming Forum

Backstage Pass Gaming Forum is an online discussion forum open only to students, alumni, faculty and mentors of Backstage Pass. This discussion forum serves as a platform where students can connect, ask questions, and seek feedback. It also acts as a job board where you can apply for employment and internships.

The alumni of Backstage Pass are working in some of the top gaming studios in the world. A section of the alumni are entrepreneurs creating games, while some of them are pursuing their masters in the well-known universities abroad.

Backstage Pass Gaming Forum builds an invaluable network of personal and professional connections from around the world.

 5.    Placements

The best game companies in the world like Ubisoft, EA Sports, Purple Talk, and so on seek to recruit the students of Backstage Pass.

70-80% of the students are placed every year with the rest opting out for higher education or entrepreneurship.

Backstage Pass students get placed as game developers, software testers, programmers, game programmers, game artists, and so on.

 6.    Incubator

Level2 is the Backstage Pass’ incubator for game development. It provides mentoring, infrastructure, marketing, and publishing support to the students and alumni of Backstage Pass. The first game at Level2 developed by students of Backstage Pass is ready for the release.

Backstage Pass incubator Level2 is located in the Backstage Pass college campus. It  is a creative space which has the facilities such as high-end computers, software, infrastructure, and mentors.

At Level2, mentors from the industry support the students in making games and launching entrepreneurial ventures. The incubation of a game takes about three to six months from inception to launch. The ventures are also eligible to get venture capital funding from Backstage Pass.

Check out this space for more on the first game made at Level2…

What are you waiting for?

Enroll Now

 

 

 

 

 

 

 

Five Reasons to be Excited About Backstage Pass Gaming Forum

Five Reasons to be Excited About Backstage Pass Gaming Forum

The aim of Backstage Pass Gaming Forum is to build a network of students, mentors, and alumni of BSP. The students look for answers to questions, need feedback on solutions, and a sense of connectedness. The discussion forum is born to address these needs.

Backstage Pass Gaming Forum’ Benefits

Backstage Pass Gaming Forum intends to create a community to support passionate gamers. Some of the first order benefits are here:

Networking

The forum serves as a networking platform for all things gaming for Backstage Pass students. The students can interact with their peers and alumni of Backstage Pass on a variety of topics that interest them.

Knowledge Sharing

The Backstage Pass Gaming Forum is intended to act as a knowledge base. The discussions and answers to questions can bring out knowledge which otherwise remains personal. The students get exposure to mentors and alumni who have developed and marketed games and built indie game companies. The seniors and alumni share knowledge and best practices that will help the junior students excel.

Problem Solving

The students of Backstage Pass can post their specific queries and seek answers from alumni who have industry experience. This will help them manoeuvre difficult situations such as game architecture and design challenges.

Job Board

Backstage Pass Gaming Forum serves as a job board where the alumni, faculty, and Backstage Pass students can post job openings and internship opportunities. In this forum, students and alumni network and improve their career prospects by manifold.

Participation Rights

The students, faculty, and alumni of Backstage Pass alone can participate, network and contribute to the community.

We look forward to the Backstage Pass Gaming Forum evolving into a thriving destination like Facebook in due course.

 

Here is an info-graphic talking about the features of Backstage Pass Forum.

Five Reasons to be Excited About Backstage Pass Gaming Forum

 

Backstage Pass Institute

The Making of a Game | Backstage Pass Institute of Gaming and Technology

Work like it is a game. This is what die-hard gamers always wanted to do. The journey of two young game developers, Anand Dhavle and Anmol Nikam is no different.

Both Anmol and Anand were students of Backstage Pass. They work in game development companies and make games that they like to play.

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Our conversation began with the usual round of introduction. They spoke about the games they make, with each one filling in where the other left. The camaraderie they shared was ubiquitous. On the whole, it was inspiring to peep into their world and understand game development from their perspective.

 

Team Name: Digital Cartridge

No of team members: Two

Education: Anand studied B.Tech (Gaming) and Anmol studied B.F.A (Game Design). Alumni of Backstage Pass,

Important events: Participated in a game jam competition held at NGDC 2015 (Nasscom Game Development Corporation). They made a prototype of their game.

Games developed: Reverie, Rock It, and Blind Boy Project

Play Reverie by clicking here

They love to play games.

 

The Beginning

“It all started when we made a prototype of a game when participating in a game jam held at NGDC (Nasscom Game Development Conference) 2015 at Pune. We got a lot of positive feedback. And we decided to flesh it out further.”.

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What Was The Game About

“The game was called “Reverie” which means getting lost in thoughts, something similar to daydreaming. It is a gesture-based 2D platformer for the Android platform. You get to draw shapes to create objects, defeat enemies, and solve puzzles to help the little girl to get out of the world she is trapped in”.

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The Making

“It was a great learning experience. We underestimated the effort we need to put in to make a full-fledged game. Initially, we got our friends to play the game and tell us how they felt. Then, we improved the art-style, animation, added new graphics, changed the controls a number of times to get it right. We created unique mechanics which made our game fun to play. Lastly, we released it on platforms like Itch.io. Within five days, our game crossed 2000 downloads. We released the code into the public domain so that anyone can edit and enjoy the game. Here’s the link to the full source code”.

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What Was Your Motivation For Making This Game

“We wanted to present our ideas and make a game that we wanted to play. And we hoped that others will enjoy playing as well”.

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How Did You Choose To Work With Each Other

Anand said, “ Choosing the team member is very important. I would look for team players who can complement”. Anmol added, “Each team member should contribute and fill gaps in the process. Their ideas should be in sync though. We should play the same type of games and be aware of the type of game play that our target audience enjoy.”

 

What Did You Learn While Making The Game

They both echoed that a lot of patience, hard work and perseverance is required to complete a game like any other creative pursuit.

 

What Is Your Motivation to Play Games

“I enjoy playing games as we can break free from the routine and it relieves stress. I also like to play games as it is interactive and we can see our actions changing the outcome,” says Anand. “Playing games promotes skill building for sure. Also, it disconnects us from reality”, adds Anmol.

 

What is Your Advice For a Person Who Wants to Try Their Hand at Gaming

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“If you are sceptical about starting just like we were, start small and participate in a lot of small projects and game jam competitions. Being hands on will build your confidence and you will learn a lot in the process.”

“Learn to program, use a game engine, play a lot of games, start small, find a partner who can support you, enter competitions like game jam, and do projects.”, they said.

 

Here Are Some Valuable Thoughts to Ponder Over

“Try to make something different and be proficient in different art-styles, animations, graphics, controls. More than anything else, enjoy the entire process”.

What does Backstage Pass Collaboration with JNAFAU Mean to You?

Gaming is undoubtedly one of the hottest career options today. If you wish to do a professional course in the field and get the certificate recognized by a University then look no further than Backstage Pass.

Backstage Pass provides two undergraduate courses recognized by Jawaharlal Nehru Architecture and Fine Arts University (JNAFAU), B.Tech – Computer Science & Game Development and B.F.A – Game Art & Design.

These courses are taught by the industry and academic experts who train the students from basics to the latest trends in design and development of games.

Backstage Pass is the first institute in India to provide its students a Bachelor’s degree from University after completion of the course. This not only gives recognition to the courses but also adds immense value to application for a job or for further studies by students.

Recognition apart, the courses here provide ample opportunities for students to spend time in hands on learning when it comes to knowing and learning games and game development. Students with the University certified B.Tech – Comp Science & Game Development and B.F.A – Game Art & Design from the institute are sought after by companies and as a result students from here get hired faster.

The four year undergraduate course is advantageous to those students especially who wish to work abroad as some foreign countries make it mandatory for students to complete 16 years of education for eligibility to get a work visa. The four year undergraduate courses at Backstage Pass fulfill this criterion. Countries including the US, the UK, Canada, New Zealand and Australia look for candidates who have completed 16 years of education to be eligible to work.

Finally the recognition from JNAFAU helps the students of Backstage Pass get faster access to documents required for getting student loans.

It is an advantage for students who choose to study at Backstage Pass because recognition from JNAFAU holds a lot of value once the students complete their course here.