Backstage Pass Institute

The Making of a Game | Backstage Pass Institute of Gaming and Technology

Work like it is a game. This is what die-hard gamers always wanted to do. The journey of two young game developers, Anand Dhavle and Anmol Nikam is no different.

Both Anmol and Anand were students of Backstage Pass. They work in game development companies and make games that they like to play.

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Our conversation began with the usual round of introduction. They spoke about the games they make, with each one filling in where the other left. The camaraderie they shared was ubiquitous. On the whole, it was inspiring to peep into their world and understand game development from their perspective.

 

Team Name: Digital Cartridge

No of team members: Two

Education: Anand studied B.Tech (Gaming) and Anmol studied B.F.A (Game Design). Alumni of Backstage Pass,

Important events: Participated in a game jam competition held at NGDC 2015 (Nasscom Game Development Corporation). They made a prototype of their game.

Games developed: Reverie, Rock It, and Blind Boy Project

Play Reverie by clicking here

They love to play games.

 

The Beginning

“It all started when we made a prototype of a game when participating in a game jam held at NGDC (Nasscom Game Development Conference) 2015 at Pune. We got a lot of positive feedback. And we decided to flesh it out further.”.

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What Was The Game About

“The game was called “Reverie” which means getting lost in thoughts, something similar to daydreaming. It is a gesture-based 2D platformer for the Android platform. You get to draw shapes to create objects, defeat enemies, and solve puzzles to help the little girl to get out of the world she is trapped in”.

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The Making

“It was a great learning experience. We underestimated the effort we need to put in to make a full-fledged game. Initially, we got our friends to play the game and tell us how they felt. Then, we improved the art-style, animation, added new graphics, changed the controls a number of times to get it right. We created unique mechanics which made our game fun to play. Lastly, we released it on platforms like Itch.io. Within five days, our game crossed 2000 downloads. We released the code into the public domain so that anyone can edit and enjoy the game. Here’s the link to the full source code”.

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What Was Your Motivation For Making This Game

“We wanted to present our ideas and make a game that we wanted to play. And we hoped that others will enjoy playing as well”.

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How Did You Choose To Work With Each Other

Anand said, “ Choosing the team member is very important. I would look for team players who can complement”. Anmol added, “Each team member should contribute and fill gaps in the process. Their ideas should be in sync though. We should play the same type of games and be aware of the type of game play that our target audience enjoy.”

 

What Did You Learn While Making The Game

They both echoed that a lot of patience, hard work and perseverance is required to complete a game like any other creative pursuit.

 

What Is Your Motivation to Play Games

“I enjoy playing games as we can break free from the routine and it relieves stress. I also like to play games as it is interactive and we can see our actions changing the outcome,” says Anand. “Playing games promotes skill building for sure. Also, it disconnects us from reality”, adds Anmol.

 

What is Your Advice For a Person Who Wants to Try Their Hand at Gaming

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“If you are sceptical about starting just like we were, start small and participate in a lot of small projects and game jam competitions. Being hands on will build your confidence and you will learn a lot in the process.”

“Learn to program, use a game engine, play a lot of games, start small, find a partner who can support you, enter competitions like game jam, and do projects.”, they said.

 

Here Are Some Valuable Thoughts to Ponder Over

“Try to make something different and be proficient in different art-styles, animations, graphics, controls. More than anything else, enjoy the entire process”.

US polls bring rich dividends to city game developers

US polls bring rich dividends to city game developers

The ‘Avion Flight Simulator’ downloaded more than 7.5 million times

When people across the globe were backing either Hillary Clinton or Donald Trump late last year, two game developers from the city bet their luck on the U.S. presidential elections.

Finally when the elections were declared, Asar Dhandala and Satish Chandra were richer by a few lakhs. The duo behind the mobile game, ‘Avion Flight Simulator’ introduced an update during the elections which doubled their revenues.

“We wanted to take advantage of the elections and introduced Air Force One flight, the official carrier of the U.S. President to the existing fleet,” said Mr. Dhandala.

“Users had to purchase the flight for $ 3 if they wanted to fly it using simulator. A lot of people paid for the additional feature and our revenues doubled during the U.S. elections,” he added.

The game has been downloaded more than 7.5 million times on Android, IOS and Windows operating systems since its launch in mid-2015. The game also helped the team generate revenues of around Rs. 50 lakh.

The game is a big hit in other countries than in India.

According to the developers, the game has the maximum downloads from USA, Russia, Brazil and Germany followed by India in the fifth position.

It was a chance meeting of the two gamers from Backstage Pass Institute of Gaming and Technology which gave birth to the idea of working on a simulator game.

“Though our target was three months, we developed the game within two months. We almost worked for 18 hours a day.

We analysed the top games and went through the reviews. We wanted to develop a product which was the best among the flight simulator games.

We are glad that our game is in the second position in this category of mobile games,” said Mr. Dhandala.

In 2017, the youngsters want to come up with a better version of the game which includes refined engines and improved graphics.

A Chart Topping Mobile Game

A Chart Topping Mobile Game from Hamara Hyderabad

Backstage Pass Students Did It Again

50,00,000 downloads and counting…

Yes, that’s the number of downloads of the Avion Flight Simulator ™ game on the Google Play Store and counting.

Students of Backstage Pass Institute of Gaming & Technology, Satish Chandra and Asar Dhandala, are the creators of the Avionics Flight Simulator ™, 2015 game. Currently, the game is the 3rd most popular game in the world among similar games on Google Play.

Asar completed his B.F.A and Satish was a student of the PG Diploma in Game Design programme. Satish was a Systems Engineer at Infosys before he dropped out to pursue gaming while Asar turned an entrepreneur in his student days with Seven Summits.

Here is the making of the game, in their own words.

The Genesis

“While working on some project, we discovered that both of us have a penchant for aircraft. That got us both excited. We both started getting along very well and started talking more and more about the concept”.

“I already tried to make a flight simulator game and failed once. So, when I met Satish, I thought we could together build the game. Besides, he had already built two flight sim games through TeaPOT games with a million downloads each”, says Asar.

“Initially we were coding like 6 hours a day. On one of those days, we met in the coffee shop to discuss the progress. I came to know that I had to travel to San Francisco for Casual Connect USA, 2015 and we joked that we should finish before I leave for the conference”.

“Later we got serious about the jokes. We thought, why not?”,  adds Satish, quietly.

“That’s when the real game started. From 6 to 7 hours of coding a day, we jumped to 20 hours of coding a day”.

The Method

Satish chips in. “Since we both liked flight simulators, we knew what to build. We took the most played simulator games at that point and analyzed each of them in our own way. Essentially, we were building our kind of flight simulator. Like kids who fancy a helicopter full of candy. We were no different”.

The Madness

“Marketing? That’s the craziest thing in hindsight. There wasn’t any:zero marketing. No user acquisition. No spreading the word around the world. We just joined the Play Store and the Microsoft Store. All that we did was every mobile near us had the game running on it. Friends, family, neighbours, just about anyone known to us”. Both laugh heartily.

The Aha Moment

“The zero-day. That was a great moment. The zero-day retention was 30%. And that’s a winner. We knew it. After that, there is no looking back. The game took its own course. It has been totally organic”. A hush descends on the conversation, characteristic of experiencing something before the experience.

What Happened

Asar breaks the silence, “I guess all the right elements were there. While we designed the game together, we stuck to our areas of expertise. Satish was programming and I took care of 2D Art and visualisation. Satish is a very professional coder. Trust me, it is extremely important to have the right team in place”.

The Stage

“Besides meeting each other, at Backstage Pass we learned how to get into the game industry. This is a very important turn in our journey as entrepreneurs. And I went on to publishing my first commercial game. And, so did Asar”, adds Satish.

Recounts Asar, “Backstage Pass helped me with partly financing some of my trips to conferences, gave me the freedom to work on my games and they spread the word of Avion”.

What’s Next

“We are working on the next version of Avion and we are also planning to come up with a new game by mid-2017”.

Advice

“It’s perfectly OK if you are looking for a secure job. But to be an entrepreneur, you should fail fast, and fail early”, pat comes the suggestion from Satish.

“You got to build many games before you have a winner. I made as many as 14 games. So just make. Make as many as you can”.

About Backstage Pass

Backstage Pass Institute of Game Development offers various courses in game design, game art and game development. Backstage Pass has collaborated with JNAFAU, Hyderabad to offer bachelor’s and P.G. Diploma courses. Backstage Pass alumni include entrepreneurs, employees of start-ups and MNCs, and students of acclaimed universities across the globe.

For more information, please email to: info@backstagepass.co.in or call: 040-800 800 2794/800 800 2795.

Debdatta

Success Needs the Freedom to Fail

A sharp mind, quick questions, high doses of common sense, loads of candour, a maturity level that stumps any adult and of course a dash of humour. Mix all these ingredients into a potpourri, and you get none other than Debdatta Basu. A game developer since his school days and a graduate from IIT, Roorkee, Deb can converse non-stop and be simultaneously thinking a couple of steps ahead of his conversation.

Were you thinking of game development when you started college at IIT?

“I developed games at school. It was a lot more fun to develop games than applications from the school’s textbook. The subject was interesting enough that I didn’t mind spending long hours learning concepts that would be considered dry or boring otherwise. My education at IIT served to expand my knowledge and formally cement a lot of things I had learnt. I am a great software engineer today because of the curiosity and interest I developed while making games in school.”

What defines a software engineer?

“A software engineer is someone who engineers and builds software. He is identified by what he builds and not necessarily by a job or a designation, or the tools he uses. A great software engineer should be strong enough in his fundamentals to adapt to the rapid change that is a reality of the industry.”

What was your first job?

My first job was at a semiconductor company. I participated in the design and implementation of drivers for graphics hardware.

How did you happen to choose game development as a career?

“I do games because they are fun to build. Game development has many more moving parts than a business application, which makes it more mentally stimulating to work on. Games are a pure technology play. The recurring costs are low to non-existent. That makes for an interesting business model as well. Overall I love games and so far, they have loved me back.”

There seems to be an acute shortage of game developers and other types of talent for the booming gaming industry. What kind of talent should we bring into game development?

“We should target kids who are avid gamers. It requires some stubbornness to pursue a career in games, and kids who are avid gamers already have it in them. Such kids take to gaming naturally.

Young engineers working in the industry are the second set of people who are the ideal resource pool. Many of them want to get into software engineering roles and game development presents a tremendous opportunity to do so. Backstage Pass has the right courses for them to get trained and placed in software engineering roles.”

 

What do you think of game development as a business?

“For a game development business to be sustainable, it has to deliver hits consistently. Many people think the game industry is too risky. But anything is too risky if you don’t understand the landscape. If you don’t know how to lay a brick, then constructing a house is risky.

Success in the game industry is a matter of figuring out what the market wants and meeting the market’s needs with a well-designed product that can sell itself. In game development, it is not about the production house or the star cast as is the case with movies. Gamers love or hate a game purely because of the experience that it provides. So, it is a more level playing ground out there.”

How does one learn game development?

“Today anyone can learn what he or she wants to learn. I learnt to code by building games, and this can be a fun way to get engaged talent into the software industry as a whole. There are plenty of resources available on the Internet for those who are eager to learn. Khan Academy has very good content. Consider Udemy and Coursera as well. Google is good for research.

Software engineering is a constant learning process. Once you know the fundamentals, follow sites like Stack Overflow, The Hacker News and so on. The software engineering community is quite friendly, and when you approach people with a specific and legitimate problem they rally around to help you.”

As a country, what should we do to promote making games in India?

“We should understand that game development, at its heart, is a creative industry. And creative industry can thrive only when one has the luxury to fail. To achieve success in one game, we will have to fail many times. Those who quit and return to other professions should be accepted as normal people. Let our kids and youngsters fail when they follow their dreams. They have very high chances of succeeding in life if we let them fail without fear or shame.”

That sums up Deb’s approach to life. Good luck Deb and all of you who look forward to taking part in the booming gaming industry.

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How Do You Assess A Game?

Assessing a game is an art, science, part intuition and part knowledge.Developing a critique of a game sends you on a journey to understand the various aspects of a game. The journey teaches you more about games than the end analysis about the game.

Here are some broad areas you can look at when assessing a game.

What is the Intent of the Game

The intent of the game can be making money or providing fun or just a passtime or a combination one or more of them.

If the motive is to provide fun, the definition of fun varies with the audience, age, education and so on. For example, for a racer’s game, the primary audience is casual gamers rather than hardcore gamers. Look at the primary audience of the game and see if it satisfies the primary audience. If it does, you can conclude that the game has fulfilled its intent.

Does the Game Engage the Audience

An engaging game puts the players in a state where they lose track of time, feel like playing nonstop, and want to return to the game at the next opportunity.

Engagement is a state of mind. Sometimes the engagement comes through a skill that the player has to master or the challenge to finish a particular level. If the audience returns to the game consistently, you can conclude that the game is indeed engaging. Often, the engagement is provided through unlocking higher levels of the game or providing a leader board where the player can compare herself with all those who are playing the same game. Social features, tasks and rewards, too contribute to higher engagement levels.

Also, check if the game is replayable. Replayability is the art of providing variation when a player returns to play a game. Variation increases engagement.

How is the Game Designed

If the game in question is for casual gamers, then the game should present the levels appropriate to such audience. In other words, the game should not be either too shallow or too difficult. Also, it should reveal appropriate levels based on the expertise of the player as he masters each skill level. The art, the soundtrack, the player persona, the game mechanics, and the overall feel of the game should be geared for the audience.

Conclusion

Analyse all games that you play so that you can master the art of developing a critique of games. The knowledge and insights you gain through game analysis will help you make sound decisions when you develop games.

Happy gaming.

Sushil George

@Home with Gaming – Sushil George

Today, we are showcasing one of our faculty members, Sushil George. Sushil considers himself a Hyderabadi. He holds B.Tech. from JNTU, Hyderabad and has been working as a game developer for over 6 years now.

Childhood, Motivation and Inspiration

Sushil GeorgeIn hindsight, I see that games inspired me more than people as I was growing up. When I saw a DOS game load on a Windows 95 PC, I would get excited beyond words. I was playing all the games I could lay my hands, though the games were difficult to find in those days. The two years of junior college(Intermediate)that followed were busy years as I had to prepare for various engineering entrance exams. After joining B.Tech., I was back to playing games. I learnt C and Java as part of the courses in graduation, and the learning helped in my later years as a game developer.

Soon after I completed graduation in 2010, I joined Gameloft as a QA tester and understood the process of game development. A few months later, I left Gameloft and joined Backstage Pass to pursue the Advanced Diploma in Game Programming. The training has really helped in my later years as a game developer, thanks to my experienced and talented mentors. Later, I joined Avakai Games and since then, there is no looking back.

Gaming as a career is relatively new in India. The 40+ population in India hardly plays computer games. My parents do ask me occasionally if this is the right career for me. But I guess what matters to me is l feel at home in gaming. I believe that when I am at home in a particular area, I give it my best. And that is what important. At some point, money and passion will come together anyway.

Advice for Wannabe Entrepreneurs

Unless you have someone ready to invest in your venture, it is not really possible to start off as soon as you come out of college. So it is better to work for 3 to 5 years in a company. This will help you save some money for your venture and also give you a firsthand knowledge of how to run a game development team. When working, handle as many responsibilities as you can so that you know something about everything. And don’t forget to build in-depth experience in at least one chosen area of interest and keep networking by attending all the conferences within your reach.

Before you launch your own venture, ensure that you have released at least 1 or 2 games. That will help you understand what it takes to ideate, develop and release a game. Releasing a game is of great significance because the market not only teaches the process of and hurdles in marketing a game but also acts as a touchstone for your career.

Want to Pursue a Career?

This works fine for many of us. If you go abroad and get employed in a company with a good track record, you can probably retire from the same company. This is so because, in the West, the gaming industry is so well developed and is growing non-stop. They play games as individuals, families, friends and professional gamers. It means a healthy growth for the industry.India is not far behind as the job prospects are better than ever and will continue to grow.

The Chosen Path

No matter which way you want to go, give it your 100%. The most important thing: never stop learning and seeking newer game technologies.You will do just fine.

Wishing all of you a great journey in gaming.

— Sushil George

choose an Internship

How Do You Choose an Internship?

When applying for an internship, you may find it difficult to decide whether the position is the right choice.

We are presenting a framework to assess an internship.

Wider Scope
Choose an assignment that gives you a wider scope of work. Such an assignment exposes you to the various departments of game making, develops different knowledge areas, and gives you a stronger presence in the world of game making.

Innovative Work
If the business offering the internship is doing innovative work, you may want to go for it. The reason is simple: even if your position includes routine work, you can network with the people involved in the innovative work and learn. The learning and exposure give you that streak of confidence that goes beyond good grades.

New Areas
It is always better to work at new areas. Note that it does not have to be a cutting edge technology. On the same note, whatever is new is always cutting edge, isn’t it?
Seeking new areas of work expands your horizons and helps you see your expertise in a new light.

Conclusion
A word of caution: you may be tempted to join where your friends are going but don’t. When you enter an organization where no one knows you, you will learn how to contribute in the real worldand know how to thrive alone.

The above framework is by no means complete. You can add all those factors that you think are important.

And then take a decision that is as objective as possible.

Your internship gives you a taste of the real world.

Go, savour it.

Rahul Sehgal

Pocket Gamer Connects 2016

PG Connects, an annual event organized by Steel Media Ltd., was held in Bangalore between 21 – 22 April.

We are presenting the first-hand account of the event from Rahul Sehgal, Backstage Pass senior faculty and Founder & Creative Director of Roach Interactive. Some impressions from Rahul:

What is the significance of this conference?

“India has 2 major annual events for gaming, NASSCOM’s Game Development Conference (GDC) caters to all forms of gaming whereas Pocket Gamer Connects focuses on mobile games.”

Who attended the event?

“Game designers, game developers, students, bloggers, indie development companies, the Press, and just about anyone who has something to do with mobile games. Many speakers from abroad. The whole ecosystem was present. “

What was your talk about subjective design?

I discussed how to engage casual through core players through appropriate game design.

How do such conferences benefit the attendees?

“The opportunity to learn, connect, and showcase is enormous. For example, you can set up a table for an insignificant fee and showcase your game under development. The feedback you get is priceless. If you are an indie developer, you can find resources. If you are a studio, you can meet publishers. You can meet business developers who can market the game. Not to mention, such events organize competitions. These competitions kick off typically months ahead of the event. Isn’t that a great platform to showcase talent?”

Your advice for students of gaming?

All students should attend such events. Entry fee for students is subsidised. You get to experience the whole universe of mobile gaming. That can be a transforming experience. Also, the networking, the exposure, meeting the old and new friends, and the very vibes…all of them count immensely.

Anibrain School of Media Design's Showdown 2016

Showdown 2016 – Backstage Pass Team is the Runner Up

Ranging Tornadoes, with Mir and Prakash, was declared the runner up (http://schoolofmediadesign.com/showdown-2016/game-showdown-result) in the Games category of Showdown 2016.

Showdown is an annual event that attracts national and international participants to Pune where Anibrain School of Media and Design hosts this event. What makes this win sweeter is the fact that Mir and Prakash have been studying game development only for a few months now. They are in the first year of B.Tech. (Game Development) at Backstage Pass.

We are bringing out a blog to showcase what propelled such young boys to the centre stage at a prestigious event.

As I waited for them, I saw two lanky and shy-looking boys walk into the room. After the introductory handshakes, I deliberately took them on a trip of small talk. By the end of the talk, I saw they were smiling, nodding and chipping in with a word or two.

Mir Fasiuddin has always been an avid player of console, mobile, and PC games. Every time he would get a better grade, his family would buy him a game. And he had been showered with games throughout his childhood. When he passed his 10th class, the gift was a coveted Wii box. His eyes lit up even as he mentioned his Wii.

Mir says “I did not want to pursue a traditional career. So I started googling for offbeat careers and I found Backstage Pass.” He adds, “I knew I wanted to make a career in gaming and I should opt for the B.Tech. programme. So I picked up the mathematics stream in 11th and 12th classes.”

Jaya Prakash says, “I always used to have my way at home. My parents knew that whatever I do, I do responsibly so many decisions were left to me. I wasn’t a big time gamer. But after I joined a private boarding school for my 11th grade, I realized I was part of a factory that makes machines called engineers. And I knew the life of being a programmer because I know many in my family who are programmers. And that was a big no for me.” His eyes narrowed even as those words poured out. He adds, “When I told my parents I wanted to study gaming after my 12th grade, they were clueless. And my cousin stepped in to back my decision. (I owe him something.) Finally, I am here doing what I wanted to do.”

I set on to understand the bonding between them. “Well, we did a class assignment together and made a presentation. And that rocked bigtime. So we know we make a good team.”

And now comes the test, “What made you participate in the game?” Mir quips, “I saw the announcement on the notice board and thought we should give it a try. So I promptly roped in Jaya Prakash.”

“Since this is an international event, we weren’t sure where we would stand but thought we should at least participate.”, adds Jaya Prakash.

Then they set on to research. And learnt many things in their journey towards submitting the entry. How do we draw up a game design document, how do we engage a gamer, what traditional Indian games are popular, what locale do we choose, what choices do we give the player and so on. Many decisions with a lot of gut feel. And they submitted and forgot about it.

And when the results were out, they were in for a pleasant surprise. Raging Tornadoes was declared as the runner up.

“What did you learn?” I asked them. “Many aspects of game development, from writing the game design document to game psychology and some tools too.” Says Mir.

“The courage and now my parents know that I will find a niche for myself in gaming,” adds Prakash.

Even as I congratulated the boys, I could listen to their eyes say that the journey transformed them from within.

By Surya Prabha Vallae

Jayadev

Jayadev, the Teacher Who Brings Life to Art and Art to Life

Jay Dev - Game Art Mentor

Jay Dev – Game Art Mentor

When I met Jayadev, the faculty member in Arts at Backstage Pass, for the first time, he looked like a bouncer to me. Sorry for my perception. Heavy, stocky, well-built but one thing was missing. The stern look that is so typical of a bouncer. Instead, he had a broad smile on his face that lit his face brilliantly and even the room. That made all the difference.

The time flew as we started chatting and the next hour of our meeting took me through a journey of his life. When we called it a day, I knew that I came in touch with a poster boy for making it big with art, in a country where many look down upon art as something that can’t help live a prosperous life.

Jayadev loved to draw as a kid. His father, a government employee, was very supportive. He encouraged Jayadev to draw and draw more and draw even more. However, his mother was concerned that how her boy would have a bright career if he were so much into art.

Dev’s tryst with art started when a friend sent a copy of the Maya software from Australia. Dev would endlessly play with it enjoying what the software would let him do. The summer after his +2, Dev’s dad promptly took him to his friend and the Principal of the Heart Animation Academy and the famous cartoonist, Mr. Jayadev. Later he cleared the national entrance exam of the Heart Animation Academy and joined the same. Even as he was pursuing art full-time, the academy set up a 3D animation centre. It was only natural for Dev to learn the 3D animation centre. Heart Animation Academy gave him a glimpse of the utility of gaming in fields such as entertainment. Not to mention, the young Dev was blown away.

Dev joined Dataquest Entertainment, Hyderabad as a Junior Animator in 2004 and started teaching art at Arena Multimedia as a part-time faculty. In due course, he became a full-time faculty member and later the Centre Head. Today he stands certified by over 20 different software vendors such as Adobe and Maya.

Life was good and Dev wanted to pursue his studies. He looked for a school that would offer a B.F.A. recognized by the Universities Grants Commission (UGC). Meanwhile, Dev came in touch with Backstage Pass. When he met Professor Balakrishna, Bala immediately offered him a faculty position.  After long years of teaching digital arts, the Backstage Pass position was the logical next step. And Dev joined Backstage Pass as a faculty in 2013.

Jay Dev - Game Art MentorDev teaches game design and game art including 2D and 3D animation, art history, image editing, rigging, lighting and texturing, digital sculpting and so on.

When I asked Dev about what does it take for a student to be successful in an art-based career, he says: “Students of art are typically shy. They are inward looking. But the gaming industry needs people who are also outward-looking, that is communicative. Also, one cannot teach art or music to a student. The student should have a certain innate capability to pursue art. Then we add the tools to adopt the art to the digital world.”

He adds, “We find it difficult to get good students in art. How many schools conduct art classes and music classes? And the gaming industry needs artists and musicians in large numbers. I don’t find them in a regular school. Kids who study art and music on their own come to us because they are passionate about their interest.”

I had one last question, “Dev, what did your students teach you?” He laughs…“Patience. When I joined Arena as a faulty member, most of my students were at least 3 years elder to me. To command them, I had to be patient, demo my skills as a teacher, and then make them follow me. That process taught me patience. Patience is fundamental to the success of an artist in this industry. Works of art, animation films that are classics are made etched with great care.”

After my chat, I left for home. When I went to bed that night, I had a smile darting on my lips. And deep in my heart, I realized for the umpteenth time, if you follow your passion, life follows you and that I can ask parents to go around chin up if the child is good only in art or music.

Surya Prabha Vallae for Backstage Pass