Backstage Pass Institute

The Making of a Game | Backstage Pass Institute of Gaming and Technology

Work like it is a game. This is what die-hard gamers always wanted to do. The journey of two young game developers, Anand Dhavle and Anmol Nikam is no different.

Both Anmol and Anand were students of Backstage Pass. They work in game development companies and make games that they like to play.

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Our conversation began with the usual round of introduction. They spoke about the games they make, with each one filling in where the other left. The camaraderie they shared was ubiquitous. On the whole, it was inspiring to peep into their world and understand game development from their perspective.

 

Team Name: Digital Cartridge

No of team members: Two

Education: Anand studied B.Tech (Gaming) and Anmol studied B.F.A (Game Design). Alumni of Backstage Pass,

Important events: Participated in a game jam competition held at NGDC 2015 (Nasscom Game Development Corporation). They made a prototype of their game.

Games developed: Reverie, Rock It, and Blind Boy Project

Play Reverie by clicking here

They love to play games.

 

The Beginning

“It all started when we made a prototype of a game when participating in a game jam held at NGDC (Nasscom Game Development Conference) 2015 at Pune. We got a lot of positive feedback. And we decided to flesh it out further.”.

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What Was The Game About

“The game was called “Reverie” which means getting lost in thoughts, something similar to daydreaming. It is a gesture-based 2D platformer for the Android platform. You get to draw shapes to create objects, defeat enemies, and solve puzzles to help the little girl to get out of the world she is trapped in”.

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The Making

“It was a great learning experience. We underestimated the effort we need to put in to make a full-fledged game. Initially, we got our friends to play the game and tell us how they felt. Then, we improved the art-style, animation, added new graphics, changed the controls a number of times to get it right. We created unique mechanics which made our game fun to play. Lastly, we released it on platforms like Itch.io. Within five days, our game crossed 2000 downloads. We released the code into the public domain so that anyone can edit and enjoy the game. Here’s the link to the full source code”.

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What Was Your Motivation For Making This Game

“We wanted to present our ideas and make a game that we wanted to play. And we hoped that others will enjoy playing as well”.

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How Did You Choose To Work With Each Other

Anand said, “ Choosing the team member is very important. I would look for team players who can complement”. Anmol added, “Each team member should contribute and fill gaps in the process. Their ideas should be in sync though. We should play the same type of games and be aware of the type of game play that our target audience enjoy.”

 

What Did You Learn While Making The Game

They both echoed that a lot of patience, hard work and perseverance is required to complete a game like any other creative pursuit.

 

What Is Your Motivation to Play Games

“I enjoy playing games as we can break free from the routine and it relieves stress. I also like to play games as it is interactive and we can see our actions changing the outcome,” says Anand. “Playing games promotes skill building for sure. Also, it disconnects us from reality”, adds Anmol.

 

What is Your Advice For a Person Who Wants to Try Their Hand at Gaming

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“If you are sceptical about starting just like we were, start small and participate in a lot of small projects and game jam competitions. Being hands on will build your confidence and you will learn a lot in the process.”

“Learn to program, use a game engine, play a lot of games, start small, find a partner who can support you, enter competitions like game jam, and do projects.”, they said.

 

Here Are Some Valuable Thoughts to Ponder Over

“Try to make something different and be proficient in different art-styles, animations, graphics, controls. More than anything else, enjoy the entire process”.

The Backstage Pass Incubator for Game Development

Level2 – The Backstage Pass Incubator for Game Development

Level2, the Backstage Pass incubator, is a creative space with the all the facilities to support developing games through launching entrepreneurial ventures of our students.

An incubator acts like a seedbed. It provides mentoring, infrastructure, marketing and publishing support.Level2 is briskly putting together all these and more.

The Mentors

Experienced mentors from the industry guide our young entrepreneurs. Our mentors come from different fields of game making such as game art, game design, game publishing, and so on. Also, the mentors are either entrepreneurs themselves or are senior professionals from the various leading game development companies. Consequently, the mentoring quality is of the highest order.

The Process

Backstage Pass provides the infrastructure including the software, systems, and offices.The development of each game will take about 3 to 6 months from inception to launch.

The first phase of the incubation involves the market fit of the game. Once themarket fit is found, we move on to game design. Game design is followed up by game development, testing, a soft launch, a marketing phase and then, finally, launching the game.

The incubator is currently open only to the students and alumni of Backstage Pass.

The Selection Process

The selection process is simple:

  • Teams with 3-4 student members are selected.
  • These teams will develop the games.
  • Backstage Pass owns the games and the IP.
  • Teams that create winning games will be sent to international competitions such as the Microsoft Imagine Cup, Casual Connect, and so on.

Benefits

Students will have extensive connections with industry experts, develop games, learn to work as a team, and handlethe ups and downs of developing and taking a game to the market. In this process, they also learn from the experiences of mentors as well as fellow team members.

Marketing a game is both an art and science. While a small part of it could be learned, mostof it experiential. Student teams gain expertise in this area as well.

They know how to deal with failures, either collective or individual.

 

Looking Forward

Backstage Pass is eagerly looking forward to becoming the “go to”space for student game startups.

US polls bring rich dividends to city game developers

US polls bring rich dividends to city game developers

The ‘Avion Flight Simulator’ downloaded more than 7.5 million times

When people across the globe were backing either Hillary Clinton or Donald Trump late last year, two game developers from the city bet their luck on the U.S. presidential elections.

Finally when the elections were declared, Asar Dhandala and Satish Chandra were richer by a few lakhs. The duo behind the mobile game, ‘Avion Flight Simulator’ introduced an update during the elections which doubled their revenues.

“We wanted to take advantage of the elections and introduced Air Force One flight, the official carrier of the U.S. President to the existing fleet,” said Mr. Dhandala.

“Users had to purchase the flight for $ 3 if they wanted to fly it using simulator. A lot of people paid for the additional feature and our revenues doubled during the U.S. elections,” he added.

The game has been downloaded more than 7.5 million times on Android, IOS and Windows operating systems since its launch in mid-2015. The game also helped the team generate revenues of around Rs. 50 lakh.

The game is a big hit in other countries than in India.

According to the developers, the game has the maximum downloads from USA, Russia, Brazil and Germany followed by India in the fifth position.

It was a chance meeting of the two gamers from Backstage Pass Institute of Gaming and Technology which gave birth to the idea of working on a simulator game.

“Though our target was three months, we developed the game within two months. We almost worked for 18 hours a day.

We analysed the top games and went through the reviews. We wanted to develop a product which was the best among the flight simulator games.

We are glad that our game is in the second position in this category of mobile games,” said Mr. Dhandala.

In 2017, the youngsters want to come up with a better version of the game which includes refined engines and improved graphics.

A Chart Topping Mobile Game

A Chart Topping Mobile Game from Hamara Hyderabad

Backstage Pass Students Did It Again

50,00,000 downloads and counting…

Yes, that’s the number of downloads of the Avion Flight Simulator ™ game on the Google Play Store and counting.

Students of Backstage Pass Institute of Gaming & Technology, Satish Chandra and Asar Dhandala, are the creators of the Avionics Flight Simulator ™, 2015 game. Currently, the game is the 3rd most popular game in the world among similar games on Google Play.

Asar completed his B.F.A and Satish was a student of the PG Diploma in Game Design programme. Satish was a Systems Engineer at Infosys before he dropped out to pursue gaming while Asar turned an entrepreneur in his student days with Seven Summits.

Here is the making of the game, in their own words.

The Genesis

“While working on some project, we discovered that both of us have a penchant for aircraft. That got us both excited. We both started getting along very well and started talking more and more about the concept”.

“I already tried to make a flight simulator game and failed once. So, when I met Satish, I thought we could together build the game. Besides, he had already built two flight sim games through TeaPOT games with a million downloads each”, says Asar.

“Initially we were coding like 6 hours a day. On one of those days, we met in the coffee shop to discuss the progress. I came to know that I had to travel to San Francisco for Casual Connect USA, 2015 and we joked that we should finish before I leave for the conference”.

“Later we got serious about the jokes. We thought, why not?”,  adds Satish, quietly.

“That’s when the real game started. From 6 to 7 hours of coding a day, we jumped to 20 hours of coding a day”.

The Method

Satish chips in. “Since we both liked flight simulators, we knew what to build. We took the most played simulator games at that point and analyzed each of them in our own way. Essentially, we were building our kind of flight simulator. Like kids who fancy a helicopter full of candy. We were no different”.

The Madness

“Marketing? That’s the craziest thing in hindsight. There wasn’t any:zero marketing. No user acquisition. No spreading the word around the world. We just joined the Play Store and the Microsoft Store. All that we did was every mobile near us had the game running on it. Friends, family, neighbours, just about anyone known to us”. Both laugh heartily.

The Aha Moment

“The zero-day. That was a great moment. The zero-day retention was 30%. And that’s a winner. We knew it. After that, there is no looking back. The game took its own course. It has been totally organic”. A hush descends on the conversation, characteristic of experiencing something before the experience.

What Happened

Asar breaks the silence, “I guess all the right elements were there. While we designed the game together, we stuck to our areas of expertise. Satish was programming and I took care of 2D Art and visualisation. Satish is a very professional coder. Trust me, it is extremely important to have the right team in place”.

The Stage

“Besides meeting each other, at Backstage Pass we learned how to get into the game industry. This is a very important turn in our journey as entrepreneurs. And I went on to publishing my first commercial game. And, so did Asar”, adds Satish.

Recounts Asar, “Backstage Pass helped me with partly financing some of my trips to conferences, gave me the freedom to work on my games and they spread the word of Avion”.

What’s Next

“We are working on the next version of Avion and we are also planning to come up with a new game by mid-2017”.

Advice

“It’s perfectly OK if you are looking for a secure job. But to be an entrepreneur, you should fail fast, and fail early”, pat comes the suggestion from Satish.

“You got to build many games before you have a winner. I made as many as 14 games. So just make. Make as many as you can”.

About Backstage Pass

Backstage Pass Institute of Game Development offers various courses in game design, game art and game development. Backstage Pass has collaborated with JNAFAU, Hyderabad to offer bachelor’s and P.G. Diploma courses. Backstage Pass alumni include entrepreneurs, employees of start-ups and MNCs, and students of acclaimed universities across the globe.

For more information, please email to: info@backstagepass.co.in or call: 040-800 800 2794/800 800 2795.

Debdatta

Success Needs the Freedom to Fail

A sharp mind, quick questions, high doses of common sense, loads of candour, a maturity level that stumps any adult and of course a dash of humour. Mix all these ingredients into a potpourri, and you get none other than Debdatta Basu. A game developer since his school days and a graduate from IIT, Roorkee, Deb can converse non-stop and be simultaneously thinking a couple of steps ahead of his conversation.

Were you thinking of game development when you started college at IIT?

“I developed games at school. It was a lot more fun to develop games than applications from the school’s textbook. The subject was interesting enough that I didn’t mind spending long hours learning concepts that would be considered dry or boring otherwise. My education at IIT served to expand my knowledge and formally cement a lot of things I had learnt. I am a great software engineer today because of the curiosity and interest I developed while making games in school.”

What defines a software engineer?

“A software engineer is someone who engineers and builds software. He is identified by what he builds and not necessarily by a job or a designation, or the tools he uses. A great software engineer should be strong enough in his fundamentals to adapt to the rapid change that is a reality of the industry.”

What was your first job?

My first job was at a semiconductor company. I participated in the design and implementation of drivers for graphics hardware.

How did you happen to choose game development as a career?

“I do games because they are fun to build. Game development has many more moving parts than a business application, which makes it more mentally stimulating to work on. Games are a pure technology play. The recurring costs are low to non-existent. That makes for an interesting business model as well. Overall I love games and so far, they have loved me back.”

There seems to be an acute shortage of game developers and other types of talent for the booming gaming industry. What kind of talent should we bring into game development?

“We should target kids who are avid gamers. It requires some stubbornness to pursue a career in games, and kids who are avid gamers already have it in them. Such kids take to gaming naturally.

Young engineers working in the industry are the second set of people who are the ideal resource pool. Many of them want to get into software engineering roles and game development presents a tremendous opportunity to do so. Backstage Pass has the right courses for them to get trained and placed in software engineering roles.”

 

What do you think of game development as a business?

“For a game development business to be sustainable, it has to deliver hits consistently. Many people think the game industry is too risky. But anything is too risky if you don’t understand the landscape. If you don’t know how to lay a brick, then constructing a house is risky.

Success in the game industry is a matter of figuring out what the market wants and meeting the market’s needs with a well-designed product that can sell itself. In game development, it is not about the production house or the star cast as is the case with movies. Gamers love or hate a game purely because of the experience that it provides. So, it is a more level playing ground out there.”

How does one learn game development?

“Today anyone can learn what he or she wants to learn. I learnt to code by building games, and this can be a fun way to get engaged talent into the software industry as a whole. There are plenty of resources available on the Internet for those who are eager to learn. Khan Academy has very good content. Consider Udemy and Coursera as well. Google is good for research.

Software engineering is a constant learning process. Once you know the fundamentals, follow sites like Stack Overflow, The Hacker News and so on. The software engineering community is quite friendly, and when you approach people with a specific and legitimate problem they rally around to help you.”

As a country, what should we do to promote making games in India?

“We should understand that game development, at its heart, is a creative industry. And creative industry can thrive only when one has the luxury to fail. To achieve success in one game, we will have to fail many times. Those who quit and return to other professions should be accepted as normal people. Let our kids and youngsters fail when they follow their dreams. They have very high chances of succeeding in life if we let them fail without fear or shame.”

That sums up Deb’s approach to life. Good luck Deb and all of you who look forward to taking part in the booming gaming industry.

Rahul Sehgal

Pocket Gamer Connects 2016

PG Connects, an annual event organized by Steel Media Ltd., was held in Bangalore between 21 – 22 April.

We are presenting the first-hand account of the event from Rahul Sehgal, Backstage Pass senior faculty and Founder & Creative Director of Roach Interactive. Some impressions from Rahul:

What is the significance of this conference?

“India has 2 major annual events for gaming, NASSCOM’s Game Development Conference (GDC) caters to all forms of gaming whereas Pocket Gamer Connects focuses on mobile games.”

Who attended the event?

“Game designers, game developers, students, bloggers, indie development companies, the Press, and just about anyone who has something to do with mobile games. Many speakers from abroad. The whole ecosystem was present. “

What was your talk about subjective design?

I discussed how to engage casual through core players through appropriate game design.

How do such conferences benefit the attendees?

“The opportunity to learn, connect, and showcase is enormous. For example, you can set up a table for an insignificant fee and showcase your game under development. The feedback you get is priceless. If you are an indie developer, you can find resources. If you are a studio, you can meet publishers. You can meet business developers who can market the game. Not to mention, such events organize competitions. These competitions kick off typically months ahead of the event. Isn’t that a great platform to showcase talent?”

Your advice for students of gaming?

All students should attend such events. Entry fee for students is subsidised. You get to experience the whole universe of mobile gaming. That can be a transforming experience. Also, the networking, the exposure, meeting the old and new friends, and the very vibes…all of them count immensely.

Anibrain School of Media Design's Showdown 2016

Showdown 2016 – Backstage Pass Team is the Runner Up

Ranging Tornadoes, with Mir and Prakash, was declared the runner up (http://schoolofmediadesign.com/showdown-2016/game-showdown-result) in the Games category of Showdown 2016.

Showdown is an annual event that attracts national and international participants to Pune where Anibrain School of Media and Design hosts this event. What makes this win sweeter is the fact that Mir and Prakash have been studying game development only for a few months now. They are in the first year of B.Tech. (Game Development) at Backstage Pass.

We are bringing out a blog to showcase what propelled such young boys to the centre stage at a prestigious event.

As I waited for them, I saw two lanky and shy-looking boys walk into the room. After the introductory handshakes, I deliberately took them on a trip of small talk. By the end of the talk, I saw they were smiling, nodding and chipping in with a word or two.

Mir Fasiuddin has always been an avid player of console, mobile, and PC games. Every time he would get a better grade, his family would buy him a game. And he had been showered with games throughout his childhood. When he passed his 10th class, the gift was a coveted Wii box. His eyes lit up even as he mentioned his Wii.

Mir says “I did not want to pursue a traditional career. So I started googling for offbeat careers and I found Backstage Pass.” He adds, “I knew I wanted to make a career in gaming and I should opt for the B.Tech. programme. So I picked up the mathematics stream in 11th and 12th classes.”

Jaya Prakash says, “I always used to have my way at home. My parents knew that whatever I do, I do responsibly so many decisions were left to me. I wasn’t a big time gamer. But after I joined a private boarding school for my 11th grade, I realized I was part of a factory that makes machines called engineers. And I knew the life of being a programmer because I know many in my family who are programmers. And that was a big no for me.” His eyes narrowed even as those words poured out. He adds, “When I told my parents I wanted to study gaming after my 12th grade, they were clueless. And my cousin stepped in to back my decision. (I owe him something.) Finally, I am here doing what I wanted to do.”

I set on to understand the bonding between them. “Well, we did a class assignment together and made a presentation. And that rocked bigtime. So we know we make a good team.”

And now comes the test, “What made you participate in the game?” Mir quips, “I saw the announcement on the notice board and thought we should give it a try. So I promptly roped in Jaya Prakash.”

“Since this is an international event, we weren’t sure where we would stand but thought we should at least participate.”, adds Jaya Prakash.

Then they set on to research. And learnt many things in their journey towards submitting the entry. How do we draw up a game design document, how do we engage a gamer, what traditional Indian games are popular, what locale do we choose, what choices do we give the player and so on. Many decisions with a lot of gut feel. And they submitted and forgot about it.

And when the results were out, they were in for a pleasant surprise. Raging Tornadoes was declared as the runner up.

“What did you learn?” I asked them. “Many aspects of game development, from writing the game design document to game psychology and some tools too.” Says Mir.

“The courage and now my parents know that I will find a niche for myself in gaming,” adds Prakash.

Even as I congratulated the boys, I could listen to their eyes say that the journey transformed them from within.

By Surya Prabha Vallae

What does Backstage Pass Collaboration with JNAFAU Mean to You?

Gaming is undoubtedly one of the hottest career options today. If you wish to do a professional course in the field and get the certificate recognized by a University then look no further than Backstage Pass.

Backstage Pass provides two undergraduate courses recognized by Jawaharlal Nehru Architecture and Fine Arts University (JNAFAU), B.Tech – Computer Science & Game Development and B.F.A – Game Art & Design.

These courses are taught by the industry and academic experts who train the students from basics to the latest trends in design and development of games.

Backstage Pass is the first institute in India to provide its students a Bachelor’s degree from University after completion of the course. This not only gives recognition to the courses but also adds immense value to application for a job or for further studies by students.

Recognition apart, the courses here provide ample opportunities for students to spend time in hands on learning when it comes to knowing and learning games and game development. Students with the University certified B.Tech – Comp Science & Game Development and B.F.A – Game Art & Design from the institute are sought after by companies and as a result students from here get hired faster.

The four year undergraduate course is advantageous to those students especially who wish to work abroad as some foreign countries make it mandatory for students to complete 16 years of education for eligibility to get a work visa. The four year undergraduate courses at Backstage Pass fulfill this criterion. Countries including the US, the UK, Canada, New Zealand and Australia look for candidates who have completed 16 years of education to be eligible to work.

Finally the recognition from JNAFAU helps the students of Backstage Pass get faster access to documents required for getting student loans.

It is an advantage for students who choose to study at Backstage Pass because recognition from JNAFAU holds a lot of value once the students complete their course here.

 

Institute Of Gaming & Technology

How does Backstage Pass Placement Service Work for you?

The dominant thought in the mind of any student doing the final year of one’s studies is the kind of job one will get after the course and how soon. Though campus interviews and placements are the norm these days especially for professional courses like engineering, the trend is yet to catch up in other undergraduate courses. But coming to the gaming courses offered at Backstage Pass placements and internships, these are easily accessible to students.

This is because the institute makes efforts to give comprehensive training to students and prepares them for a career in gaming by organizing various workshops, seminars and guest lectures where students can interact with the leading professionals from the industry and prepare themselves for a successful career.

The institute is associated with a few gaming companies which helps students find the right placement or internships. Apart from this, game companies visit the campus on a regular basis to assess the students and give them an insight into the working style and opportunities in the industry.

Some of the part time instructors of the institute are from the gaming industry which gives an opportunity for students to interact with them and get ready references when they apply for a job.

Backstage Pass also makes efforts to train students on the skill sets required to get a job in the industry. Personality development and soft skill training are also provided to help students.

With such efforts, it is no surprise that students here get paid internship during the third year of the course itself and they attend college during the first half of the day and work at a game company during the other half. The stipend they get will be useful to them in financing their studies.

The placement service Backstage Pass provides combined with its well designed courses gives a definite edge to its students.

Asar Dhandala

A Journey into Games and Self

Asar Dhandala

Asar Dhandala – Game Developer

Our student and ace game developer, Asar Dhandala, a soft-spoken and yet dynamic person combining the charm of a college kid and the attitude of a self-taught entrepreneur, is blogging this week to give you a ringside view of game development.

Enjoy the read :-)
Is This Me?
Like many others kids, I joined the biology stream after passing the school. I hoped to crack the medical entrance after my Intermediate (12th class). But within a couple of months into Intermediate, I realized medicine is not my cup of tea. It was super annoying to cut earthworms and later wash hands and eat food. Also, physics and chemistry didn’t excite me at all…. They just didn’t. And I just didn’t feel like I belong.

Net, net …I started thinking. What do I do after Intermediate? I started searching the Internet for alternatives and chanced upon both Backstage Pass and an animation studio. I liked what I saw, and wanted to give it a shot. As soon as I was done with my exams, I joined the animation studio and learnt animation.

Veer Hanuman

Veer Hanuman

Then I approached a Delhi-based game studio for an internship. Sitting in Hyderabad, I worked for them for four months. I attended training sessions on Skype and later read online about how to make games. As a part of my internship, I made a game called Veer Hanuman. It became popular and had two lakh downloads till date. I didn’t make any money as it was an internship assignment but I learnt how to make games even before I stepped into college. And that turned out to be a huge advantage for me.

Convincing My Parents
Since this is a relatively new career path, I had to do something to convince my parents. After designing the Veer Hanuman game that became popular, my parents were convinced too. So I joined Backstage Pass.

Why Backstage Pass?
There were a couple of reasons:
Backstage Pass happens to be the first college in India to offer University-certified bachelor’s degree, of four-year duration, in Computer Science and Game Development and Bachelor of Fine Arts. Many institutions offer only diplomas but not a four-year degree. The degree is conferred by Jawaharlal Nehru Institute of Architecture and Fine Arts University, which is recognized as a State University by the University Grants Commission (UGC).

•A four-year bachelor’s degree puts you in a sweet spot as some countries mandate 16 years of study (10+2+4) to grant a work visa.

•Backstage Pass is affordable. (Girls love it all the more because they enjoy fee discounts.)

•And I knew, through my internship experience and building the Veer Hanuman game, I could do something on my own.

Support from Backstage Pass
Yes, Backstage Pass supported me well. And it did so, in more than one ways. The faculty taught us well. We had the freedom to explore and build. That is very valuable. All the students receive support to market their games and to visit the overseas game competitions.

In hindsight, I see that Backstage Pass is a very good place to learn the tools and exercise your talent. Experiment, fail, and revise. That is the key.

Every month, 30,000 video games are released for the mobile platform but only 8 to 10% of them succeed. So the odds of failing in making a commercially successful game are very high. However, that is where the fun is. While failing quickly, we learn non-stop and also know what not to do.

Choosing Entrepreneurship
I wanted to take home more freedom and money than a job could afford and also wanted to do something different to engross me and prove myself. So I turned into an entrepreneur when I registered my business, Seven Summits Studio, in my freshman year in 2012. And I started making games.

Also, I felt that college is the right time to fail because no one would question me.

I learnt that it was not easy to manage teams because you were inclined to share profits rather than pay salaries upfront. That made it difficult to bring enough loyalty to function as a team.

Participation in Events Abroad
I traveled to participate in competitions held in Singapore and Seattle. This is a very high cost affair and Backstage Pass supported us.
Recognition

My games started getting noticed in 2013. The release of Petite and Avion saw us receive a host of awards.
Pac-Port

•Nominated for ‘Student Game of the Year’ at National Game Developer Conference (NGDC) 2013

•Nominated for Espacioenter Game Awards 2013

Petite

Asar DhandalaPetite is an ambient experience game built to trace the journey of a woman.

•Best Game: Microsoft’s Dev Camps (Hyderabad) 2014

•Best Game Story: Casual Connect Asia 2014

•Runners Up: Game of the Year: NGDC 2014

•Honorable Mention: UX Challenge – Imagine Cup 2014

•Nominated for Best Game: Imagine Cup 2014

•Nominated for Indie Prize Award: Casual Connect 2014

•Nominated for Espacioenter Game Awards 2014

Avion Flight Simulator

Avion Flight Simulator

Avion Flight Simulator 2015

This game won the Indie Game of the Year at NGDC, 2015. It carried three lakh rupees of prize money. This is an award given to a game whose intellectual properties are owned by an Indian entity with less than 30 contributors and is self-funded. NDTV described the game as one of the “Top 5 Android Games from India You Must Play”.

I am working on a train cruising game and planning to release it next month.

Game Industry and Its Future

Prior to 2010, service companies dominated the Indian game development scene. They would mostly execute outsourced work. However, post-2010, I see a rise in independent game development. The increased mobile phone usage and the potential for mobile adoption in India are pushing Indian game development to new levels.

Want to Try Game Development

Try these online game development courses to check if you have the flair:

Coursera
Lynda.com
Udemy

Conclusion

I firmly believe that game development is a strong career path that can push you to utilize your creative juices. And that is the way I see the world going.

Good luck. :-)