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The First Game Developed by Backstage Pass Students at Level2

Level2 is the Backstage Pass incubator that provides mentoring, infrastructure, marketing, and publishing support exclusively to Backstage Pass students who want to make games and establish indie game companies.

There is a lot of activity with the students at Level2 working on their first game.

Let us find out all about the game here. Here are the teasers and an exclusive premier of the game, just for the curious souls like you…..

For the past three months, students at Level2 have been developing a mobile game. It is the first game developed by students at Level2, and it is taking shape under the watchful eyes of their mentor, Asar Dhandala. Asar is a Backstage Pass alumnus, entrepreneur, and has developed many games.

We caught up with Asar to bring you a sneak peek from Level2’s game studio.

The Progress So Far

The game is in the beta stage where we have completed making the game and testing it. After testing and the bug fix stage, we are planning to go for a soft launch.

A Soft Launch

A soft launch is a selective release used to gather early feedback from players. It helps us improve the game.

Team Size and Duration

We have a mix of students. The team consists of five members. They are:

2D Art

Monideep Chakraborty

3D Art

Vamsi Krishna

Programming

Sai Rohit Thota

Vivekanand Prajeev

Venkat Ram Reddy

It took nearly three and a half months to make the game.

The Game Design

While conceptualising the game design, we researched thoroughly to ensure that the concept is new. We wanted it to be simple and easy to make. Early, we felt that it should also be immersive and fun to play. It took us a couple of weeks to finalise the concept, and we started after all the team members understood and agreed upon the concept. Then we began the game design.

Name of the Game

We are yet to name the game. We will let you know soon.

What did They Learn by Being a Part of This Project

This is a first game developed by most of the students at Level2. The project taught them game development from start to finish.

We started from conceptualisation of the game, sketching it on paper, making the 2D and 3D art, adding graphics, programming and blending all to make a full-fledged enjoyable game.

The learning curve was steep for the students. In college, they learn game development, game art, and game design. This project helped them to connect the dots and complete the picture — how to make a full-fledged game and know the monetisation. (Monetising the game means that you add elements that a player can purchase as he progresses through the different levels in the game.)

How did You Mentor the Students

It was a more hands-on experience for the team. It took more time than I thought it would take for getting the students into the groove. But, the end product turned out to be the best in class.

For the team members, this has clearly been a transformational experience from being a student to a game developer.

Backstage Pass is a great place. The support we got from the college helped the students immensely in their journey.

Watch out this space for more updates about the game — the visuals, the trailer, and more…

Backstage Pass Institute

The Making of a Game | Backstage Pass Institute of Gaming and Technology

Work like it is a game. This is what die-hard gamers always wanted to do. The journey of two young game developers, Anand Dhavle and Anmol Nikam is no different.

Both Anmol and Anand were students of Backstage Pass. They work in game development companies and make games that they like to play.

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Our conversation began with the usual round of introduction. They spoke about the games they make, with each one filling in where the other left. The camaraderie they shared was ubiquitous. On the whole, it was inspiring to peep into their world and understand game development from their perspective.

 

Team Name: Digital Cartridge

No of team members: Two

Education: Anand studied B.Tech (Gaming) and Anmol studied B.F.A (Game Design). Alumni of Backstage Pass,

Important events: Participated in a game jam competition held at NGDC 2015 (Nasscom Game Development Corporation). They made a prototype of their game.

Games developed: Reverie, Rock It, and Blind Boy Project

Play Reverie by clicking here

They love to play games.

 

The Beginning

“It all started when we made a prototype of a game when participating in a game jam held at NGDC (Nasscom Game Development Conference) 2015 at Pune. We got a lot of positive feedback. And we decided to flesh it out further.”.

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What Was The Game About

“The game was called “Reverie” which means getting lost in thoughts, something similar to daydreaming. It is a gesture-based 2D platformer for the Android platform. You get to draw shapes to create objects, defeat enemies, and solve puzzles to help the little girl to get out of the world she is trapped in”.

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The Making

“It was a great learning experience. We underestimated the effort we need to put in to make a full-fledged game. Initially, we got our friends to play the game and tell us how they felt. Then, we improved the art-style, animation, added new graphics, changed the controls a number of times to get it right. We created unique mechanics which made our game fun to play. Lastly, we released it on platforms like Itch.io. Within five days, our game crossed 2000 downloads. We released the code into the public domain so that anyone can edit and enjoy the game. Here’s the link to the full source code”.

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What Was Your Motivation For Making This Game

“We wanted to present our ideas and make a game that we wanted to play. And we hoped that others will enjoy playing as well”.

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How Did You Choose To Work With Each Other

Anand said, “ Choosing the team member is very important. I would look for team players who can complement”. Anmol added, “Each team member should contribute and fill gaps in the process. Their ideas should be in sync though. We should play the same type of games and be aware of the type of game play that our target audience enjoy.”

 

What Did You Learn While Making The Game

They both echoed that a lot of patience, hard work and perseverance is required to complete a game like any other creative pursuit.

 

What Is Your Motivation to Play Games

“I enjoy playing games as we can break free from the routine and it relieves stress. I also like to play games as it is interactive and we can see our actions changing the outcome,” says Anand. “Playing games promotes skill building for sure. Also, it disconnects us from reality”, adds Anmol.

 

What is Your Advice For a Person Who Wants to Try Their Hand at Gaming

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“If you are sceptical about starting just like we were, start small and participate in a lot of small projects and game jam competitions. Being hands on will build your confidence and you will learn a lot in the process.”

“Learn to program, use a game engine, play a lot of games, start small, find a partner who can support you, enter competitions like game jam, and do projects.”, they said.

 

Here Are Some Valuable Thoughts to Ponder Over

“Try to make something different and be proficient in different art-styles, animations, graphics, controls. More than anything else, enjoy the entire process”.

US polls bring rich dividends to city game developers

US polls bring rich dividends to city game developers

The ‘Avion Flight Simulator’ downloaded more than 7.5 million times

When people across the globe were backing either Hillary Clinton or Donald Trump late last year, two game developers from the city bet their luck on the U.S. presidential elections.

Finally when the elections were declared, Asar Dhandala and Satish Chandra were richer by a few lakhs. The duo behind the mobile game, ‘Avion Flight Simulator’ introduced an update during the elections which doubled their revenues.

“We wanted to take advantage of the elections and introduced Air Force One flight, the official carrier of the U.S. President to the existing fleet,” said Mr. Dhandala.

“Users had to purchase the flight for $ 3 if they wanted to fly it using simulator. A lot of people paid for the additional feature and our revenues doubled during the U.S. elections,” he added.

The game has been downloaded more than 7.5 million times on Android, IOS and Windows operating systems since its launch in mid-2015. The game also helped the team generate revenues of around Rs. 50 lakh.

The game is a big hit in other countries than in India.

According to the developers, the game has the maximum downloads from USA, Russia, Brazil and Germany followed by India in the fifth position.

It was a chance meeting of the two gamers from Backstage Pass Institute of Gaming and Technology which gave birth to the idea of working on a simulator game.

“Though our target was three months, we developed the game within two months. We almost worked for 18 hours a day.

We analysed the top games and went through the reviews. We wanted to develop a product which was the best among the flight simulator games.

We are glad that our game is in the second position in this category of mobile games,” said Mr. Dhandala.

In 2017, the youngsters want to come up with a better version of the game which includes refined engines and improved graphics.

How to Land an Internship in Gaming

How to Land an Internship in Gaming

Internship is an experience that many students look forward to. And if you are the first among your friends and family to pursue gaming as a career, you may wonder how to land a good internship which is the stepping stone for a great career.

We are bringing you the 5 things that you must do, to get ready for an internship.

Attend Events

Attending events gives you access to people, trends, tools, and much more. Every event is a land of opportunities. The Game Developer Conference (GDC) held by NASSCOM every year is a great event to attend. It is scheduled to take place in Hyderabad in 2016.

Be a Part of the Gaming Community

Be a part of the gaming communities on social media and the web. Communities reverberate with trends and issues of the day and keep you abreast of developments in the field. Join communities that share knowledge, discuss issues, and deliberate on trends. Communities are organized by platform, by games, and so on. For example, Gamasutra blogs have a wealth of information on all aspects of making games. Likewise, explore the International Game Developers Association forums.

Start Working on Small Game Projects Early On

Get your hands dirty in making a game. The sooner, the better. Failed attempts at making a game teach you as much as the successful ones, if not more. Working on game projects teaches you how to anticipate issues, work within budgets, improvise resources, lock heads and find solutions, and last but not the least, steer the world of game publishing.

Be Persistent

Gaming is a demanding profession with a level playing field. The benchmarks on all fronts of gaming are set high and gamers are always pushing them higher. So to make a mark in the world of gaming, persistence is the best virtue you can possess. From small decisions to bringing projects to closure through publishing, it demands persistence.

Build an Online Portfolio

If you are a designer, make a game design portfolio and if you are a game art student, make a game art portfolio and showcase them. Your school often showcases student portfolios on the school’s website.

Create a LinkedIn Profile and Participate in LinkedIn Forums

LinkedIn is beneficial in two ways: It is the first stop for searching for talent worldwide. And LinkedIn helps connect to people working in your field of choice.

Upload a photo, fill in all the details on the profile page, and be visible to all. Also, fill in all the keywords and list your qualifications, awards won and so on. LinkedIn talks about you 24/7.

After you create the LinkedIn profile, start connecting with people. Work diligently on increasing your network. Also, join the groups that are relevant to your field of work and start answering questions posted by fellow members. This activity will build a public track record of your expertise and is very handy assessment tool for anyone who wants to work with you.

Conclusion
Above all, keep working and give your best to all assignments that you accept. After all, word of mouth plays a significant role in establishing your credibility.

Go, win people before you win internships or projects. And good luck.